Guard motion change
This MOD is a part of my personal MOD that I cut out and share.
I recently started learning animation editing, so I made this as a practice.
Changes the guard motion of a one-handed sword when a shield is not equipped.
The original motion seemed boring for the left hand, so I gave it a role.
・Link puts his left hand on his sword to guard against the attack.
・In addition to the standby motion, the motion when an enemy attack hits has been changed.
・Furthermore, the Bash motion has been changed to be more like a sword attack.
This is a small MOD that only changes 4 types of motion.
This MOD does not make any changes to the weapon actor pack.
We recommend using the following MODs at the same time.
"Every Weapon Blocks Attacks"
FancyLink created a tutorial for animation editing. Please refer to it.
"Animation Tutorial for TotK"
Changes have been made to "Player.pack", so please be careful with MODs that modify the same file.
To manually merge, add {ModelProjectName: SwordGuard_Animation} in "Player.engine__component__AnimationParam.bgyml".
This MOD is a MOD created through practice as mentioned above. Please note.