Look if nobody is going to try and preserve this then I'm going to
The Balloon Fighter, hailing from... uh, Balloon Fight, introduces a mighty shock to the CMC+ Roster!
[HAS THE FOLLOWING]
- The character itself
- The UI for CMC+ & 9.5
- Data for CMC+ & 9.5
- 14 unique palettes!
- A cool sticker!
- A banger character theme!
I got nothing to really say, this isn't related to commissions or anything, I just wanted to preserve this character with a proper edit thanks to the likes of those that wanted this character preserved for the better. This Balloon Fighter is a major rework from the Minus version, including some things that I decided to come up with myself, regarding some Special Moves.
Some notes about Balloon Fighter:
- The character is centralised within the core mechanics that come with his Down Special, Pump Balloon. Using Pump Balloon grants you a balloon that your opponents can pop, but it can also be spent with using your Up Special, Balloon Jump.
Balloons give you multiple jumps, and increase your air drift and speed. However, you also become a lot lighter as a result, being capable of being KO'd at lower percents than average if you're not careful. Balloon's best moves end up coming from the air, so don't hesitate to use your Balloons if need be! - Using Down Special in the air instead turns it into the Thunderclap, a clap that launches foes upwards without balloons for good confirms at low percent, or he can pop one of his Balloons for a launching KO option.
- Side Special, Balloon Bolt, is unique, giving him a unique thunderbolt projectile that rebounds off the walls, similar to the Rebound Striker Item, known as the Lightning Ball. Lightning Ball is a suprisingly core item to his kit, allowing him to make conversions unheard of from the rest of the roster.
- Up Special is Balloon Jump, a recovery that launches him high, whether by a short or long distance based on how many Balloons he has. He has to spend all of his Balloons to perform this, but by no means is it a bad option, especially since you can attack after the rising portion. Not attacking will result in him eventually getting Special Fall. There's a hitbox when he launches himself while he has Balloons active.
- Neutral Special is Bumper, a projectile that he lobs, and it spins when it's on contact. It's a constant hitbox and stays in place for as long as it's active, and can sometimes lock opponents that have bad SDI.
- Final Smash is Balloon Bird Call, where he snaps his fingers and summons an array of Balloon Birds that dart and home toward opponents, blowing their balloons up on contact afterward.