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Castlevania SotN BigNumbers rebalance patch

Castlevania SotN BigNumbers rebalance patch
Hack of Castlevania: Symphony of the Night

 
 
Description:

It's a(nother) rebalance of SotN, and this focuses on using large numbers for HP and Stats.
Alucard's stats, equipment stats, enemies, spells, familiars and items/foods are all rebalanced for this game. Power progression is steady - by midgame the weaker enemies can still damage you somehow, and the game gets harder the farther you are in the castle. By the second castle enemies starts to become tough so you need to prepare - on that note, you can eventually create different builds for Alucard by using different equipment combinations. You can stack INT for max spell/subweapons damage; or go all out with ATK for serious melee damage; or stack up DEF and play safe.
Features:
  • Rebalanced stats/HP/MP/Hearts/Equipment/Enemies
  • You start with around 800HP
  • Each LifeMaxUp increases MaxHP to 50 (HeartMaxUp stays the same)
  • You can get Boomerang early on. Why?
  • Throwable items (Throw 2) and Bombs (Pentagram, etc) are NOT CONSUMABLE anymore. They only cost MP to use. Giving you more and more options to use in battle.
  • You can use SHIELD SPELLS anytime - just pair a shield with ANY weapon, even throwable weapons and do SQUARE+CIRCLE. Again giving you more options to fight.
  • Library shop is adjusted. You can buy some rare item drops there so no need to farm enemies, just buy.
  • Subweapons are rebalanced, making them stronger and scales good with INT. They have their own different elements for different purposes. Example is Bible have LIG element, use it to shred Armored enemies.
  • Change subweapons anytime by pressing DOWN+TRIANGLE.
  • Spell MP cost is also adjusted so you might wonder why you can't do Soulsteal - it requires 80MP. Their damage is also adjusted.
  • Changed some weapons, especially the swords which were just slightly better ATK than the previous…Some of them now have elemental attributes to be used in different situations.
  • Equipment stats overhaul, changed their description to easily know which equipment is strong/weak against what. Example "+FLA -ICE" means it is Strong to fire and weak to ice. You can mix and match equipment to balance your elemental strengths and weaknesses.
  • Swapped location of Gas Cloud and Power of Mist.
  • Food's healing are adjusted to the high HP you have
  • Some enemies have High HP, but it's just to give them proper highlight in the game
Enemies strength/weaknesses against elements are categorized in groups (there are some exceptions)
  • CUT - weak against Armors
  • HIT - weak against Flesh (living monsters, or with blood)
  • FLA - strong against Skeletons, weak against Armored Guys
  • ICE - strong against Flesh, weak against Skeletons
  • LIG - strong against Armored Guys, weak against Flesh
  • WAT - strong against Fire enemies, weak against Plants
  • DAR - weak against Demons and Skeletons, but usually have high ATK
  • HOL - strong against ALL enemies
  • POI/CUR/STO - depends
Screenshots:


RHDN Hack Image RHDN Hack Image
Author
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