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Dual-Material Australiums

Dual-Material Australiums
A Mod for Team Fortress 2.

 
 
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High Fidelity Australiums

This mod separates the mesh of all Australium weapons into two materials. When a weapon is using the Australium skin, only the parts of the weapon that turn gold will be using the gold VMT. This way the rest of the weapon can still retain its original material values. Now weapons won't magically lose their ability to reflect light correctly just because part of them has turned gold.

I also took some creative liberties to fix or change which parts of weapons turn gold. For example, random bits of the Axtinguisher's barbed wire were gold before, the same was the case for the wires hanging off the back of the Minigun. Weapons that have team colored bits when not gold will now retain their team colored bits post-goldening. The Medigun and Frontier Justice are the best examples of this.

Models that did not have LODs were given LODs I.E. Axtinguisher and Force-a-Nature. Some models had additional geometry added to their mesh to facilitate the dual material system. Such as the fasteners of the scope for the Sniper Rifle or the screws on the Force-a-Nature.

This is compatible with skins that effect gold or normal materials. In order for a mod to be compatible with the casual compatible package, you will need to do substantial editing to move and direct materials to the right directories.

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Casual compatible packages now available.

These casual packages require Modern Casual Preloader! Please be sure to follow the instructions provided in their readme!
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