Description:
This is a challenge re-balancing hack for Final Fantasy VII. If you've ever wanted a to make Final Fantasy VII pose an actual challenge without resorting to an arbitrary "no items, no materia, single character" challenge, here's a patch for you! Now, this is not an extreme difficulty patch, but rather is built to be fun and challenging in a balanced way, not merely frustrating!
As for specific changes, the author has changed the stats of nearly all enemies and bosses to increase the game's general challenge. The author has also nerfed a couple insane items; W-Item (as the item dup bug couldn't be fixed); MP Absorb (by making it act like HP Absorb); and Knights of the Round (by decreasing its power substantially). It was also made impossible to receive certain very powerful enemy skills early on (Aqualung from Harpy, Big Guard from Beachplug), and increased the cost of a couple spells (Choco/Mog, Mantra Magic, and Trine).
For extra fun factor, the player received several extra materia to start the game with.
The hacking tools (plus their C# source) that were built to edit this game are here.
The author hopes you enjoy this patch!
Screenshots: