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God of War III

God of War III
God of War III is an action-adventure hack and slash video game developed by Santa Monica Studio.

 
 
God of War III is one of the most technologically advanced next-gen games accessible thanks to the award-winning production team's use of the processing power and technology of the PlayStation 3 system, with even the theatrical cut scenes using the in-game technology.

Depth of scale: Kratos will battle through whole armies while riding on Titans, live, breathing levels as tall as the Empire State Building, and exploring places up to four times larger than those in God of War II.

Stylized Realism – Players will engage in combat in intricate, one-of-a-kind 3D environments with quadruple the resolution and thousands of dynamic lights and textures, enabling realistic muscle striations, finely detailed face expressions, and new heights of savagery and gore.

Gameplay staples include brutal fighting, challenging puzzles, globe exploration, and a gripping and gratifying conclusion to Kratos' epic tale.

Complex Tale – The God of War III trilogy's grand culmination features a sophisticated storyline.

The plot will be presented in a way that stays loyal to the orthodox roots of Greek mythology, with moral repercussions and bloody confrontations with the Gods.

Creatures that can be controlled against their will – Kratos uses a number of the frightening Greek mythology creatures in God of War III to leap chasms, inflict blind anger on foes, expose puzzles and mysteries, and as tools of total annihilation.

New fighting system and weapons: Kratos will be able to master cruel new methods including grappling with foes and unleashing devastating wall-to-ground attacks with the help of new lethal weapons like the Cestus, which are terrifyingly strong metal gauntlets.

Lighting innovations – The Cell SPUs' computing capability is what makes the dynamic lighting solution used in GOW III possible. Players will experience a sharp brightness when Kratos leaves a dark location and enters a light one, simulating how the human eye would need to adjust, for instance, when employing the High Dynamic Range Lighting (HDRL) technology to imitate the human retina while using Krato's line of site.

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