With SpectrumQT hard at work on the upcoming alpha release of WWMI, all I could do was to just continue messing around and see if I encountered anything. So this is my 3rd and most likely final experimental mod for this game until WWMI is released.
Again it's nothing special, just some texture edits.
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To make GIMI work with Wuthering Waves, all you have to do is just change the target variable from Genshin.exe to Client-Win64-Shipping.exe in the [Loader] section in the d3dx.ini file.
Another additional step is to REMOVE the following lines if they exist in the [CommandListSkin] section.
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = ps-t4
checktextureoverride = ps-t5
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
Removing these lines provides significant performance improvements in certain areas.
The MIP texture hashes aren't complete so LOD must be turned off in order for this mod to work properly, you can turn off LOD in the Engine.ini config file by adding the following lines.
[ConsoleVariables]
r.Kuro.SkeletalMesh.LODDistanceScale=20
r.Streaming.FullyLoadUsedTextures=1
The Engine.ini file can be found in the Wuthering Waves Game folder
Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor
I've included a copy of my d3dx.ini and Engine.ini if you don't want to add the lines yourself.
Enjoy