I will go there now. As you will.
Lantern is a throwables (batteries) map with a focus on dream smuggles and dream zip movers. Dash, climb, and fly through a dense and dark cave system that seems to be changing as you descend... keeping you trapped within.
Map Length:
2 tutorial rooms
18 main gameplay rooms
6 strawberries
1 golden strawberry (good luck)
Difficulty estimates:
CP1: Expert-Low GM
CP2: Low GM
CP3: Low-Mid GM
Knowledge of most expert tech, common throwable regrab setups, chained ultras, grounded ultras, and backboosts is expected. Knowledge of dream smuggling techniques is not expected and will be tutorialized in-map (i.e. you don't have to have played Solar to play this map). Knowledge of holdable dream hypers, holdable climbs, and dream double jumps is not expected nor required.
This is my first map and is the product of 450+ hours of effort over five months. If you have any feedback/suggestions/etc., feel free to comment or DM me on Discord!