(Patch now uses no-intro rom)
An incredible 12 year project, this boasts so many new features, including new powerups, new maps, enemies, mechanics, physics, a day/night system and so much more!!
From the author's site:
It has been nearly 12 years since this project began. Many of this game's elements are iterations and polishes on concepts found in prior projects. Mario Adventure 3 is more than a 12 year project, it's a 20 year amalgamation of ideas waiting to see fruition. Many of the ideas seen in Mario Adventure 3 are improvements of prior game ideas:
Day and night system (Mario Adventure)
Weather effects (Mario Adventure)
Item shop (Mario Adventure and Luigi vs Mario)
Exploration heavy (Luigi's Coin Quest)
Traversing and backtracking worlds across the entire game with no cutscenes (Luigi's Coin Quest)
Hidden collectibles to gain access to blocked areas (Luigi vs Mario)
And so much more!
Overall, this is an ambitious projects that has involved:
Completely custom level format
A tile collision system built from the ground up
Object handling system rewritten from scratch
Every enemy rewritten from the ground up
4 brand new power-ups and expansions of 4 returning power-ups
New graphics effects including weather, new debris types, and displaying more colors than the NES can normally handle
And yes, this runs on real NES hardware!
(Permission was granted by the romhack author to post this patch)
v1.2.6/7 fixes:
Fixed a bug that made explosion not hurt Mario
Fixed a but that made the Thwomp in World 2's boss not deal massive damage
Fixed various level layouts
Fixed "Mario Run" to show the 2nd star correctly
Fixed "Winter Winged Pursuit" 2nd star to contain the right number of star coins to make the star appear
v1.2.5 fixes:
Big Bully had a bug that caused him to die earlier than he should have.
Shy Guys brick throwing mechanic has been altered to be more forgiving
Fixed various level layouts
v1.2.0 fixes:
Fixes a bug with vertical oriented stages reseting upon every screen transition
Fixed a bug with Perennial Piranha boss fight crashing the game
v1.1.1 fixes:
Game mechanic changes
Banzai Blooper has less health, mine explosions cause more damage
Beginning Basics (tutorial) updated so ? blocks regen with level alterations
Wall jump mechanic altered to be more forgiving
v1.0.5 fixes:
Fixes various bugs including
Glitched graphics when going to the Training Grounds
Alterations to several levels to make theam easier, including:
Shy Guy Retro Revival
Fungal Block Fling
Winged Winter Pursuit
Frigid Waters Freezie Fling
Frozen Festive Frenzy
Blizzard Brawl With Ice Bros
v1.0.1 fixes:
Fixed minor level layout issue in Winter Winged Pursuit
Glitch issue with World 2 boss fight
Fixed issue where World 2 boss doesn't affect snow effect as it should
Fixed potential soft lock with World 3 boss
Fixed graphical glitch in World 3 Buccaneer Sea Battle
Hashes:
Filename: Super Mario Bros. 3 (USA).nes - No-Intro
CRC-32: a0b0b742
SHA-1: a611b90b4833b20a364bf06ee3be3b9093ea4df9
Relevant link: https://marioadventure3.com/
YouTube Video:
An incredible 12 year project, this boasts so many new features, including new powerups, new maps, enemies, mechanics, physics, a day/night system and so much more!!
From the author's site:
It has been nearly 12 years since this project began. Many of this game's elements are iterations and polishes on concepts found in prior projects. Mario Adventure 3 is more than a 12 year project, it's a 20 year amalgamation of ideas waiting to see fruition. Many of the ideas seen in Mario Adventure 3 are improvements of prior game ideas:
Day and night system (Mario Adventure)
Weather effects (Mario Adventure)
Item shop (Mario Adventure and Luigi vs Mario)
Exploration heavy (Luigi's Coin Quest)
Traversing and backtracking worlds across the entire game with no cutscenes (Luigi's Coin Quest)
Hidden collectibles to gain access to blocked areas (Luigi vs Mario)
And so much more!
Overall, this is an ambitious projects that has involved:
Completely custom level format
A tile collision system built from the ground up
Object handling system rewritten from scratch
Every enemy rewritten from the ground up
4 brand new power-ups and expansions of 4 returning power-ups
New graphics effects including weather, new debris types, and displaying more colors than the NES can normally handle
And yes, this runs on real NES hardware!
(Permission was granted by the romhack author to post this patch)
v1.2.6/7 fixes:
Fixed a bug that made explosion not hurt Mario
Fixed a but that made the Thwomp in World 2's boss not deal massive damage
Fixed various level layouts
Fixed "Mario Run" to show the 2nd star correctly
Fixed "Winter Winged Pursuit" 2nd star to contain the right number of star coins to make the star appear
v1.2.5 fixes:
Big Bully had a bug that caused him to die earlier than he should have.
Shy Guys brick throwing mechanic has been altered to be more forgiving
Fixed various level layouts
v1.2.0 fixes:
Fixes a bug with vertical oriented stages reseting upon every screen transition
Fixed a bug with Perennial Piranha boss fight crashing the game
v1.1.1 fixes:
Game mechanic changes
Banzai Blooper has less health, mine explosions cause more damage
Beginning Basics (tutorial) updated so ? blocks regen with level alterations
Wall jump mechanic altered to be more forgiving
v1.0.5 fixes:
Fixes various bugs including
Glitched graphics when going to the Training Grounds
Alterations to several levels to make theam easier, including:
Shy Guy Retro Revival
Fungal Block Fling
Winged Winter Pursuit
Frigid Waters Freezie Fling
Frozen Festive Frenzy
Blizzard Brawl With Ice Bros
v1.0.1 fixes:
Fixed minor level layout issue in Winter Winged Pursuit
Glitch issue with World 2 boss fight
Fixed issue where World 2 boss doesn't affect snow effect as it should
Fixed potential soft lock with World 3 boss
Fixed graphical glitch in World 3 Buccaneer Sea Battle
Hashes:
Filename: Super Mario Bros. 3 (USA).nes - No-Intro
CRC-32: a0b0b742
SHA-1: a611b90b4833b20a364bf06ee3be3b9093ea4df9
Relevant link: https://marioadventure3.com/
YouTube Video: