Originally submitted to SMW Central on March 6, 2020.
"It's been a while, though I finally managed to finish up another Super Mario world romhack. These days I play a lot of Minecraft and do a ton of speedrunning, but I never truly lost interest in level design, among other aspects of SMW hacking.
As a side note to anyone familiar with my history of hard and long levels, I tried to make something more reasonable in terms of difficulty than older hacks such as Colossus and early revisions of Bits and Pieces."
With the exception of the level design and overworld, and a few foregrounds and backgrounds drawn here and there, most resources used within the romhack came from the public contributions from other users over on SMW Central, and mixed tilesets from various official Mario titles licensed by Nintendo.
Hashes:
Filename: Super Mario World (U).smc
CRC-32: a31bead4
SHA-1: 553cf42f35acf63028a369608742bb5b913c103f
Relevant link: https://www.smwcentral.net/?p=section&a=details&id=21865
"It's been a while, though I finally managed to finish up another Super Mario world romhack. These days I play a lot of Minecraft and do a ton of speedrunning, but I never truly lost interest in level design, among other aspects of SMW hacking.
As a side note to anyone familiar with my history of hard and long levels, I tried to make something more reasonable in terms of difficulty than older hacks such as Colossus and early revisions of Bits and Pieces."
With the exception of the level design and overworld, and a few foregrounds and backgrounds drawn here and there, most resources used within the romhack came from the public contributions from other users over on SMW Central, and mixed tilesets from various official Mario titles licensed by Nintendo.
Hashes:
Filename: Super Mario World (U).smc
CRC-32: a31bead4
SHA-1: 553cf42f35acf63028a369608742bb5b913c103f
Relevant link: https://www.smwcentral.net/?p=section&a=details&id=21865