Description:
Introducing Shin Megami Tensei: Nocturne - Hardtype! This is a hack of the original game designed with several primary goals in mind:
- 1) Rebalance many aspects of the original game.
- 2) Create a gameplay experience that is challenging to veterans of the SMT series.
- 3) Add in some fresh new enemies and skills to revitalize the gameplay experience.
This download includes a patch with instructions to apply changes to a ROM file of SMT Nocturne. It also includes a patch for the useful Heretic Mansion tool and instructions on where to get it.
Here is a list of features by category. This list is not comprehensive, but covers many of the more important changes:
Qualify of Life Enhancements:
- Lower quality skills are no longer more likely to transfer in fusions (I'm looking at you, Pester)
- Unlearned skills on demons and magatama are no longer hidden
- Swapping demons now uses half a press turn
- Demons can now swap themselves out
- Demons in stock gain 75% of the XP gained in battle (100% with Watchful)
- Geis can now be bought in a shop in addition to being won from Puzzle Boy
- Shop prices are now only doubled on Hard mode, not tripled
- Son's Oath now gives Dante the Pierce effect
- Retreat is now possible (albeit unlikely) in Hard mode
- MP pools are increased by 1/3
- AoE healing now affects your entire roster, not just the active party
- After the earliest areas of the game, new and powerful enemies will show up during full Kagutsuchi
- Enemy encounter sets have been enhanced
- Enemy scripts have been enhanced
- Boss scripts have been selectively altered, and their stats have been increased substantially
- The HP of random encounter enemies scales up more over the course of the game
- New maximum of 2 -Kaja stacks on the player and 2 -Kunda stacks on enemies
- Trafuri is removed
- Tetra/Makarakarn now only affect the caster
- Estoma's effectiveness is reduced (until you get Masakados)
- Mitama stat bonus cap lowered from +100% to +25% of base stats
- Physical skills have been improved in the early and mid-game
- Magic skills have been improved in the late-game (and magic damage no longer caps)
- Pierce now also penetrates Resist/Null for magic skills
- HP-based skills now use strength for damage, and their damage output ranges from 60%-100% of normal based on your current HP% (the power of these skills was raised a bit to compensate for this)
- Agility and Luck now have much higher impact on the things they effect
- Luck now affects the rate of ailments and instant death
- Luck now affects critical hit chance
- Luck is now the primary factor in magic accuracy (yes, Luck did almost nothing in the original game…)
- Dark/Bright Might crit rate reduced to 50%
- Might crit rate increased to 30%
- Might skills, Drain Attack, and Attack All can now all stack with each other
- Drain attack healing increased to 100% of damage dealt
- Shock and Freeze can now work on bosses and only last through one physical attack
- Tarukaja now affects both physical and magical attacks (Makakaja was repurposed)
- Tornado damage reduced from Heavy to Med
- MC's unique Phys skills have been re-tooled and re-balanced (check 'em out!)
- Many new skills have been placed on Magatama
- Stat bonuses on Magatama have been generally improved
- Magma Axis now treats a target's Drain Fire or Repel Fire as Void Fire (works with Pierce)
- Resistances and skillsets of demons have been rebalanced
- Elem Boost skills reduced to +30%
- Scald: AoE Light-Mid Fire damage. Lowers enemy physical attack.
- Laevateinn: Acts as Fire Boost and enhances Surt's regular Attack
- Chill: Single target Light-Mid Ice damage. Inflicts Sukunda.
- Cocytus: 3-7 hits of Mid Ice damage. High odds of Freeze.
- Niflheim: AoE Mega Ice damage. Lowers enemy evasion.
- Zap: Single target Light Elec damage. Extremely high chance of Shock.
- Mjolnir: Single target Mega Elec damage. High chance of Shock.
- Thunder Reign: AoE Mega Elec damage. Moderately high chance of shock.
- Odinson: Passive skill that acts as Elec boost and doubles Shock chance. (unique to Odin)
- Dervish: AoE Light-Mid Force damage. Lowers enemy evasion
- Panta Rhei: AoE Mega Force damage.
- Vayavya: 3-7 hits of Heavy Force damage. Low odds of Stun.
- Antichthon: Single target Heavy Almighty damage. Inflicts Debilitate.
- Last Word: Single target Severe Almighty damage. Uses all remaining press turns.
- God's Curse: AoE Med-Heavy Almighty damage. Inflicts random Curse/Nerve ailments.
- Sol Niger: AoE Heavy Almighty damage. Dekaja effect.
- Babylon Goblet: Sukunda effect. Mid odds of Panic.
- Soul Drain: Drains HP&MP from the enemy. (More powerful than Life Drain / Meditate)
- Fang Breaker: Single target Light Phys damage. Tarunda effect.
- Akasha Arts: Single target Heavy Phys damage. Greater damage with lower HP%.
- Primal Force: Single target Severe Phys damage. Cannot crit without Shock/Freeze.
- Skull Cleave: Single target Heavy Phys damage. Rakunda effect.
- Chi Blast: AoE Light Phys damage. Low accuracy, high crit rate.
- Earthquake: AoE Mega Phys damage. High accuracy, low odds of Stun. Cannot crit without Shock/Freeze.
- Gate of Hell: AoE Heavy Phys damage. Low odds of Petrify.
- Poison Arrow: 3-5 hits of Light Phys damage. Low odds of Poison.
- Bloodbath: 3-5 hits of Mid Phys damage. Low accuracy, high crit rate.
- Sakura Rage: 3-5 hits of Mid Phys damage. Low odds of Charm.
- Amrita: Heals all ailments on the party.
- Cadenza: Increases accuracy and magic attack.
- Heat Riser: Grants all -kaja effects twice to one target.
- Luster Candy: Grants all -kaja effects to the party. (AVAILABLE AS CONSUMABLE ITEM ONLY)
- Anti-Magic: Grants Fire/Ice/Elec/Force resistance.
- Anti-Ailments: Grants Nerve/Curse/Mind resistance.
- Void Ailments: Grants immunity to Nerve/Curse/Mind.
- Unshaken Will: Grants 2x resistance to Nerve/Curse/Mind/Death/Expel.
- Magic Boost: Acts as Fire/Ice/Elec/Force Boost.
- Arms Master: Halves the HP cost of physical skills.
- The XP gain on player demons not participating in battle and the half turn cost to swap them in makes using more than 4 demons much more powerful than in the original game. Use this to your advantage, and think beyond your 4 active party members.
- Be mindful of helpful consumables that can be purchased from Rag's Jewelry.
- If a non-boss battle is going poorly: see if you have a Smoke Ball to use.
- 1st Person view no longer requires New Game+
- Patra/Me Patra now cures Charm
- Spectre (round 1) toned down a bit
- Various minor to moderate bugs have been fixed
- Fixed a bug with enemy HP-based Phys damage
- Fixed a bug where ailments would sometimes have lower landing rates than intended
- Fixed a bug where Summon would fail after using Counter
- Fixed a bug related to Counter/Retaliate/Avenge
- Fixed a bug with Last Resort
- Fixed a bug with Babylon Goblet's Panic effect not working
- Fixed a bug where Full Kagutsuchi encounters wouldn't show up in the certain rooms in a few areas
- Anti-Elem skills now remove "Weakness"
- Altered a special encounter in the Third Kalpa due to grapical limitations
- Reworked some early game Full Kagutsuchi encounters and gave all of them the special music
- Removed Akasha Arts from Scathach (she can't inherit Phys)
- Gave Scathach resist Ice
- The following bosses made a bit less difficult: Sakahagi, Mother Harlot, Spectre (round 1)
- Various lesser bug fixes
- Improved patch compatibility
ROM / ISO Information:
- Generated using SMTNOCTURNE.mdf
Screenshots: