a grab bag of the psychedelic variety
A code mod of some random stuff that I made into a usable format. A lot of this stuff i re-appropriated from my previous maps, Glyph and Sib. The entities and triggers here are name spaced separately from those mods so you should see no conflicts.
For bug reports or feature requests, check out our issues page or contact the Communal Helper team.
In this pack:
Entities
Double Refill Booster: A booster that gives Madeline two dashes. Colored pink like a double dash refill. Also plays the double refill sound when entered.
Attached Ice Wall: Ice Walls found in core, but they attach to moving objects, such as move blocks, zip movers, falling blocks, etc. The wallbooster variety of this entity is not available as some of the interactions can be super jank if not used correctly. If I can fix that behavior I will release it in an update. The attachable ice walls are way more interesting though, and there's a lot of interesting rooms that i think can be designed with this one.
new for 1.1.0 -- a spriteOffset parameter. set this to 1 or 2 if you want the ice wall to render closer inside the wall. This may help offset issues some players have with wallbouncing off ice walls. Also added some static mover behavior for polish (it will shake when attached to a shaking moving entity, for instance)
Crumble Block on Touch: Blocks that crumble when you touch them. They will crumble after a delay, which is a number that can be set as part of the entity. Useful if you want to prevent certain movements in favor of others, like wavedashes in favor of extended hypers (this can be done by setting the delay time to around 0.065)
Killer Heart Gate: Heart gates with only one purpose -- to murder Madeline. These heart gates also remove any frame freezing so it should be a fluid mechanic. Also allows for different colors.
Reality Distortion Field: Distorts reality with a burst effect. Purely an aesthetic. Probably not much use for this one. Use wisely.
Shroom Book Interaction (aka Shroom Book): An interactable box that allows you to display graphics on the front of screen. Works a lot like the dream poem in Old Site. No text is possible, but this mod includes example assets, which should guide you in using it properly.The cover image for this mod showcases this entity. Has no graphical representation, so use whatever decal you wish.
Shroom Dash Switch: A Dash switch that can refill Madeline's dash (allows for a double refill option). It can also set the wind pattern of the room on collision.
One Dash Winged Golden Strawberry: A winged golden that appears in a room only if Madeline hasn't dashed twice in air prior to reaching that room. The berry will only spawn if you start the chapter fresh from the first checkpoint. This should work with extended variants, though only if you make sure to retry or restart the chapter after setting the dash count to one.
Triggers
Time Modulation Trigger: Modulates time from one point A to another point B within a range. This is similar to the time field in pandoras box, the key difference being that everything slows down, including the player, with this trigger. If this is set to 0, the game will freeze, so use this wisely please
Gradual Change Color Grade Trigger: Changes the color grade of the map upon entering, over a specified amount of time. The slower the speed, the slower the change.
Multilayer Music Fade Trigger: Like a music layer fade trigger but with 3 parameters instead of one, and allows for all position modes. Really useful if you're looking to do more advanced fmod integrations for your map, involving multiple parameter adjustments. For example, this can be used to crossfade between two audio tracks.
Effects
Shroom Petals: Like the normal petal effect, but can be colored. That's it