Description:
So it is Digital Cube, widely influenced by movies Cube/Hypercube/Cube Zero For people who didn't see this movies (first is excellent, second less great, and third clearly crap, so recommended is the first) Some people wake up trapped in a giant cube with multiples cubic rooms, with different color and numbers. Some rooms are deadly traps, like acids, spikes, sound pressure, etc…
This hack is based one the same concept : 49 pain-in-arse square rooms. Good Luck to exit !
STORYLINE : Samus participate to a virtual project simulating a trapped cube, involving ability to fight, to orientate and memorize.
Credit (pathes/asm/hex, help, etc.): JAM, for the 2 digits counter patch he mades for Darkholme. Charmander106 for testing and Squishy_Ichigo for endgame fool x-ray patch
Skillset/s: Walljump, mid air morphing, and a good sense of orientation
Related bugs : Percentage is false at the end so ignore it. True 100% is :
- All items, execept for reserve tank
- 5 enregy cells (1+1+1+1+3)
- 5 missiles packs (32+2+2+2+2)
- 5 rockets packs (32+2+2+2+2)
- 5 explosives packs (32+2+2+2+2)
Clues/Rules :
- Each linked rooms together can't be have the same color
- If you use savestates, use it with caution, be sure you're in a SAFE room
- Some important items are sometimes in deadly rooms. Remember, you can avoid a deadly trap if you be equipped with the right item to exit it (example a trapped yellow room will need power bombs)
ROM / ISO Information:
- Super Metroid (Japan, USA) (En,Ja).sfc - NOINTRO
- CRC32: D63ED5F8
- MD5: 21F3E98DF4780EE1C667B84E57D88675
- SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
- SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
Screenshots: