Description:
This hack is truly a brand new Zelda™ experience and one that is unrecognizable next to the original game. This hack had a lot of thought put into every aspect of it. Months of editing, testing, and revising have been put into this project, as this is the final Zelda 1 hack that will be released by The3Dude. Because of this, he poured his heart out for this final Zelda hack, so that it can truly outshine his other hacks.
MAJOR NOTE - This hack is very non-linear, as the dungeons are not numbered in quest 1. The dungeons can be beaten in numerous random orders. Any region can be explored from the start, and players can get a good advantage early on by venturing to certain areas first. The second quest is the total opposite and is entirely linear. There is no possible way to beat the dungeons out of order. Just know that if Darknuts or Wizzrobes are seen in the beginning, then save that dungeon for after the others. Play wisely, exploration is rewarded.
List of Changes:
- Four difficulty modes (as of v1.8)
- Completely revised graphics that push the NES limits and are almost 16-bit like
- New regions such as Lava, Snow, and Underwater
- Brand New Overworld and Secrets
- 18 brand new dungeons based on certain aspects of the hack
- Secrets have minor visual cues now (Bombable walls have cracks etc.)
- NEW ITEM! (Heart Pieces)
- NEW SOUND EFFECTS! (Nearly all are new)
- NEW MUSIC! (To an extent)
- UP+A save trick changed to just pressing Select as Player 1
- An accessible first quest, and a challenging 2nd quest
CHANGELOG v1.9 - Touchups + Fixed the "Anti Noise" patch:
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- 1. Added a Blue Bubble that was meant to be at a certain spot on the overworld in Normal mode.
- 2. Adjusted the amount of Blue and Red Bubbles in the lava region for all difficulty modes.
- 3. Slight changes to the overworld areas that contained spike traps for certain difficulty modes.
- 4. Moved the Dodongos in the Quest 1 raft dungeon to the room containing the raft, and replaced enemies in the old Dodongo room with non-respawnable enemies.
- 5. Added an invisible, walk-thru wall to the Quest 1 bow dungeon to prevent you from getting stuck in the room. *Getting stuck was a problem only if all you owned was a sword and no other weapon at that point, due to being unable to defeat the enemies which unlock the shutter door.*
- 6. The optional Anti Noise patch had a bug that used to overwrite incorrect graphic pointers, causing the difficulty in the title scroll to display as "v1.4″ among various other unintended graphical changes. This unintended issue has now been resolved.
ROM / ISO Information:
- Database match: Legend of Zelda, The (USA) --- PRG0 VERSION
- Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
- File SHA-1: DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2
- File CRC32: D7AE93DF
- ROM SHA-1: A12D74C73A0481599A5D832361D168F4737BBCF6
- ROM CRC32: 3FE272FB
Screenshots: