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Official Review RPG Maker FES for the Nintendo 3DS

RPG Maker FES is an interesting experiment in bringing game creation to handheld consoles, but it falls short of the depth and flexibility offered by its PC counterparts.
 
 

Official Review

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RPG Maker FES for the Nintendo 3DS is a game creation tool that allows users to develop their own role-playing games without extensive coding knowledge. Released on June 27, 2017, this entry in the RPG Maker series brings the game creation experience to a handheld platform. However, while it offers an accessible entry point for aspiring game developers, it comes with significant limitations that may frustrate more experienced users.

Features and Functionality

Game Creation Tools

  • RPG Maker FES provides a set of tools for creating RPGs, including map editing, character creation, and event scripting.
  • The software allows users to design game worlds, create characters, and craft storylines without the need for programming skills.

Ease of Use

  • The interface is designed to be accessible, allowing users to create games using the 3DS touchscreen and stylus.
  • However, the lack of a comprehensive tutorial is a significant drawback, potentially creating a steep learning curve for newcomers.

Asset Library

  • The game includes a basic set of character sprites, tilesets, and other assets for creating fantasy-themed RPGs.
  • Unfortunately, the asset library is quite limited, with a small selection of character designs and environmental elements.

Sharing and Playing

  • One of the standout features is the ability to share created games through the Nintendo Network.
  • Players can download a free "RPG Maker Player" app to play games created by others, even if they don't own RPG Maker FES.

Limitations and Drawbacks

Restricted Customization

  • Compared to PC versions of RPG Maker, FES offers significantly fewer customization options.
  • Users cannot import custom assets or music, limiting creative freedom.

Simplified Systems

  • Many advanced features found in other RPG Maker versions are either simplified or absent in FES.
  • The event editor and database management systems are less robust, constraining the complexity of games that can be created.

Technical Constraints

  • The 3DS hardware limitations result in reduced functionality compared to PC counterparts.
  • Map sizes and the number of events that can be used are more restricted.

User Interface

  • The map-making process can be clunky, especially when using the stylus for precise placements.
  • Navigating through menus and editing events can be time-consuming due to the compact nature of the 3DS screen.

Performance and Stability

  • The software runs adequately on the 3DS hardware, with no significant performance issues reported.
  • However, larger or more complex projects may push the limits of what the system can handle.

Value and DLC

  • At full price, the limited content in the base game may feel insufficient for some users.
  • Additional DLC is available but doesn't significantly expand the core functionality, making it questionable in terms of value.

Conclusion

RPG Maker FES for the Nintendo 3DS is a mixed bag. It successfully brings the concept of accessible game creation to a portable platform, which is commendable. The ability to easily share creations and play others' games through a free player app is a standout feature that fosters a creative community.

However, the software is hampered by its limitations. The lack of a proper tutorial, restricted customization options, and simplified systems may frustrate users looking for more depth. It's best suited for casual users or younger creators who want to experiment with game design concepts without diving into more complex tools.

For serious RPG creators or those familiar with more robust versions of RPG Maker, FES may feel too constraining. Its limitations in asset variety, event complexity, and overall customization make it difficult to create truly unique or complex games.

RPG Maker FES is an interesting experiment in bringing game creation to handheld consoles, but it falls short of the depth and flexibility offered by its PC counterparts. It's a tool that can provide entertainment and basic game design practice, but users should temper their expectations regarding the complexity and uniqueness of the games they can create with it.

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