In a Famitsu chat (via VGC), Nagoshi, who departed RGG Studios a while back to craft an unnamed game for NetEase at Nagoshi Studio, shared his aim to "create a game that's fun but not too demanding." He elaborated on his thinking: "I feel the number of console games in regular gamers' lives might be a bit much. Despite many titles still launching, I sense the era where sheer volume was a selling point is ending."
When the interviewer noted that a big map can work well if filled with diverse content, Nagoshi concurred: "That's key. You could pack it with elements for a rich feel, but it's outdated to repeat similar experiences... I think we're approaching a time to figure out the right size to balance everything."
名越スタジオが3周年。新作ゲームのヒントとスタジオの現状、ブランド映像に込めた思いについて聞く | ゲーム・エンタメ最新情報のファミ通.com
名越稔洋氏がセガから独立して“名越スタジオ”を設立して3年。開発中の新作のこと、3周年で公開されたブランドムービーのことなどを聞いた。
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