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Silent Hill 2 is a psychological horror game developed by Bloober Team and published by Konami Digital Entertainment. It is a retelling of the 2001 video game of the same name, reinterpreted with a new script, new story threads and alternate endings, and reworked puzzles and gameplay. It is the first major installment since Silent Hill: Downpour (2012), and is was released on PlayStation 5 and PC on October 8, 2024.

The plot centers on James Sunderland (Luke Roberts) receiving a letter addressed to Silent Hill, Maine, claiming to be from his deceased wife (Salóme Gunnarsdóttir). Setting course for the town to investigate its origins, he comes across the creature Pyramid Head and a cast of characters wrestling with their traumatic pasts.

Plot

The official synopsis reads:

Drawn to this mysterious place by a letter from his wife who died three years previously, James searches the town for clues as to why he received this impossible letter.
Enter a dream-like world and encounter twisted monsters, the menacing Pyramid Head and a seemingly-ordinary cast of characters wrestling with their past.
As James comes to terms with his own turmoil, he'll be left with one question - why did he really come to Silent Hill?

Endings

Gameplay

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James attacking a Lying Figure.​

The game features a distinct combat system and camera perspective from Silent Hill 2 (2001). It makes use of the adaptive triggers and haptic feedback of the DualSense 5 controller, and the player can explore the entirety of the town without loading screens.

Production

Development

"We still would like to make meaningful games, we still would like to keep our DNA to tell [stories] about things which are important to us. However, not by environmental storytelling, but by full action, to have much more mass appeal. And I think that this is the reason why we have chosen Silent Hill.
— Bloober Team CEO Piotr Babieno, March 2023
"

Despite interest in the Silent Hill franchise within Konami, it remained dormant for years due to internal disagreement on what direction it should take. Motoi Okamoto, who left Entersphere in 2018, subsequently joined the company and became the series producer in 2019. The film Return to Silent Hill, developed by Christophe Gans, ultimately served as the catalyst for Konami's decision to revitalize the brand.

Many independent and third party horror games had taken inspiration from Silent Hill during its absence. Konami's staff, including Okamoto, felt they needed to reaffirm the core identity of the series in order to stand apart from other titles. They concluded that what makes Silent Hill unique is how it embodies "true psychological horror" and chose to reboot Silent Hill 2 for that reason. Some of the staff disagreed with this decision and lobbied to remake the first installment instead, which had been previously reimagined as Shattered Memories in 2009.

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Silent Hill 2 had been a major inspiration for Bloober Team's work as a studio, shown here by the two realities in The Medium.

Bloober Team was among the studios influenced by Silent Hill 2 and P.T., which impacted games such as Layers of Fear and The Medium. Their catalogue of psychological horror games and past collaboration with series composer Akira Yamaoka opened the door for long-term conversations with Konami, which took place both in Japan and Bloober Team's native Poland. Bloober Team started pitching Silent Hill games to them in 2015, but were turned down in their trips to Japan over the next three years. Konami invited them to another meeting around 2019, alongside several competing studios, in which they were asked to create a pitch demo for a Silent Hill 2 remake. Out of the studios, their proposal was ultimately chosen and greenlit.

Instead of remaking Silent Hill 2 faithfully, the team decided that they wanted to recreate their "perfect memory" of it. According to Piotr Babieno, this also gave them the opportunity to do certain things differently and "smuggle in some visions of ours." Within the first few months of development, the team re-played Silent Hill 2 to gather as much information as they could and looked to the internet to gauge fan criticism. They found that the plot and world-building were the most widely praised elements of the game. Other aspects, such as the A.I., indoor levels, and combat system were more controversial, which they sought to reimagine. The pre-existing story was adapted into their game, with changes to the script, dialogue, new subplots, and alternate endings implemented to bring it closer to their vision.

The game was created using the Unreal Engine 5. Whereas Silent Hill 2 used a combination of static camera angles and third person perspective to reflect the mental state of its protagonist, Bloober Team opted for an over-the-shoulder perspective, which they felt was more immersive and would appeal to a wider audience. In 2021, they hired a combat programmer, marking their first horror title to include combat mechanics. After consulting Masahiro Ito, a core developer of the original Silent Hill games, it was decided that James Sunderland would be older than his traditional counterpart, who was 29-years-old. They wanted to depict a mature and weary iteration of the character, who had suffered more from his life experiences, and emphasize that this was a new interpretation of the story.

The combat was designed by Giacomo Vaccari, with oversight from Ito. Since the game includes both melee and ranged weapons, Vaccari aimed to depict realistic movements with each attack. For the Lying Figure enemy, it was not enough to create additive movement for the weapons collisions; the creature needed to move in a way that made sense for its shape and body type. Although he preferred to lean towards tension than action, the type of camera and controls meant that the game became more action-oriented than previous installments of the series. It led to more variation in enemy types, attack types, and encounters.

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James Sunderland's face was altered from the initial trailer.

On April 19, 2024, the icon on the Steam page was updated with changes to James' facial design.

Art and music

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Masahiro Ito's blueprints for Pyramid Head's design, used as the basis for Gecco Corp's 2023 statue.

Ito provided Bloober Team with the creature designs and concept art for some of the in-game locations. It was decided early in production that the game would reinterpret existing monsters from Silent Hill 2, rather than designing new ones from scratch. Ito's concept art for Pyramid Head was based on his sketches for a statue he supervised for Gecco Corp. The Bubble Head Nurse was given colored stockings because he thought the original exposed too much flesh, and because of a gameplay design.

Longtime series composer Akira Yamaoka provided the musical score alongside Bloober Team's Arkadiusz Reikowski, whom he had worked with on The Medium. Yamaoka challenged himself to create a new style that would have the same impact as his original Silent Hill 2 soundtrack. His goal was to maintain the parts of the score that resonated with players, while heightening those feelings in a modern format. He contributed to the sound design, which makes use of a three-dimensional audio system allowing players to pinpoint the direction of in-game noises.

Ito and Yamaoka played an active role in the game's development. According to lead producer Maciej Głomb, they were consulted throughout the creative process and provided "much needed" explanations for some of Silent Hill 2's dialogue and innuendos. Ito was responsible for the combat aspect of the game. A new combat system meant changing the way certain monsters move and behave, which influenced the designs.

Soundtrack

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Silent Hill 2 Original Soundtrack - 2024 - is the soundtrack album for Bloober Team's rendition of SH2, composed by Akira Yamaoka and distributed by Konami. It is scheduled for release in Japan on November 20, 2024.

Reception

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A promotional image from Bloober Team showcasing some of the most positive review scores.

The game received "generally favorable reviews" according to review aggregator Metacritic, with a score of 87/100 (PlayStation 5) and 86/100 (PC). OpenCritic reported that 94% of critics recommended the game based on a total of 54 reviews.

Marketing and release

In June 2022, Christophe Gans told a French publication that Konami was planning launch a Silent Hill multimedia initiative and felt "galvanized" by the success of Capcom's Resident Evil 2 and 3 reboots. In October 2022, Bloober Team's Silent Hill 2 was announced in a livestream hosted by Konami, alongside Townfall, Ascension, and It was confirmed to be in the final stages of development, and a timed exclusive on PlayStation 5 and PC because of a marketing deal with Sony Interactive Entertainment.

Since Return to Silent Hill and Bloober Team's game both adapt Silent Hill 2, the producers hoped to create brand synergy that would lead to a theatrical buy-in from the gaming community. In January 2024, the latter was listed by Sony among PlayStation titles releasing in 2024.

Future

"We still would like to make meaningful games, we still would like to keep our DNA to tell [stories] about things which are important to us. However, not by environmental storytelling, but by full action, to have much more mass appeal. And I think that this is the reason why we have chosen Silent Hill.
— Piotr Babieno
"

Silent Hill 2 is intended to launch the next phase of Bloober Team's company initiative: "Bloober Team 3.0", which will transition them away from environmental storytelling and psychological horror into action-oriented projects with intricate gameplay and mass market appeal. Bloober Team CEO Piotr Babieno explained, "We want to be in the same place as Naughty Dog or Bungie in five years, but without their problems."

In May 2022, Babieno stated that Bloober Team would not develop licensed games for other companies unless they can tell an original story with creative freedom: "I would say that it's hard to work with someone who [owns an IP you're working on], but we are always talking with those licensors, [saying] 'Guys we would like to use your license, but we would like to tell our own story.' If we are not able to tell our own story, if we will not have creative freedom, it doesn't make sense, because Bloober Team will not make a great game. If you are in a prison, you will not be able to fly." When asked if Bloober Team would work on another Silent Hill title after Silent Hill 2, he responded "I'm not going to say never."

Misconceptions

  • The trailer showed James to be more emotionally volatile than his traditional counterpart, including shots of him crying, screaming, pounding his fists, and beating the monsters in anger. This led to a misconception among newcomers that he was "emotionless" in Silent Hill 2(2001) because of technical limitations and was not intended to be characterized that way.
    • Takayoshi Sato debunks the technical limitations myth in a 2001 interview.
    • In October 2022, Masahiro Ito stated on Twitter that he worried about the lack of subtlety in James' facial expressions.
    • James' dissociation from reality and trauma repression were a prominent plot point in Silent Hill 2 (2001).
    • Despite having a different temperament than his Bloober Team counterpart, James did express emotions throughout the game.
    • Motoi Okamoto added, "Though the trailer does go out of its way to feature many bombastic scenes, the game as a whole is also full of moments with more subtle performances."
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The opening scene of Silent Hill 2. Ito clarified James is not breaking the fourth wall, but rather staring at himself.

  • The announcement trailer for the game drew some criticism because of a fan theory that James looks at the player in the opening scene of Silent Hill 2 (2001). This was debunked by Ito.

Trivia

  • Silent Hill 2 is the second remake of a previous installment, following the release of Silent Hill: Shattered Memories (a reimagining of Silent Hill) in 2009.
    • A more faithful remake was planned by Climax Studios at one point, but it evolved into Silent Hill: Origins.
  • It is the second game in the series to release on Steam, following Silent Hill: Homecoming.
  • Masahiro Ito's redesign of the Bubble Head Nurse is similar to the design he painted for a Gecco Corp statue in 2013, which depicted it in red boots.
    • Despite the similarity, Ito clarified that they are distinct designs: "I painted a few concept arts for the Bubble Head nurse in SH2 remake, which was little bit different from the original."
    • When designing the monsters in the original game, he took inspiration from bondage fashion and pictures of women in stockings. Many of his characters since then have worn colored boots or stockings.
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Ito's 2013 design for the Bubble Head Nurse, used as the basis for a commercial statue produced by Gecco Corp.

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Concept art for the Lying Figure from the original Silent Hill 2.

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Acid Bubble Head Nurse, a painting by Masahiro Ito depicting a creature in purple boots.

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A character from Acid Bufferzone wearing stockings.

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A woman in a gas mask wearing stockings.
  • The outline of James Sunderland's wedding ring is visible on his finger.
  • Bloober Team's Silent Hill 2 is one of the first games in the series to be dubbed in Japanese.

Response from other developers

  • Masahiro Ito was initially against the idea of a remake, stating in January 2019: "In my opinion, how do the creaters remake Silent Hill 2, it's more important than graphic quality. Also it will need some challenges to express something beyond what people expect. Don't Get Me Wrong. THAT'S. THE THING. I DON'T WANT."
  • Ito was satisfied with Bloober Team's graphics and atmosphere, adding "we had strong demands about the motif of fog when first starting on this remake, and they were sure to depict it just as we wanted." He clarified that he did not model the creatures or build the in-game assets himself.
  • Series co-creator Keiichiro Toyama opined that remaking Silent Hill would be more difficult than other video games, stating "It's not an action game where you can just refine the action as in Biohazard. To bring Silent Hill up to current standards or to polish up the graphics, the fans wouldn't be satisfied. That's not what it was about – how beautiful it was. I think you'd have to rethink the concept to make it interesting to fans."
  • Toyama complimented Bloober Team's work on The Medium, which he described as a "stimulating experience" that paid homage to other developers of the horror genre.
  • Sam Barlow, director of Silent Hill: Origins and Shattered Memories, believed that Silent Hill remakes would be difficult to pull off and referred to Bloober Team's Silent Hill 2 as a "poisoned chalice," stating "good luck to them because I don't know how you can do that without upsetting people."