![How to add erect or remix difficulties SOURCE CODE How to add erect or remix difficulties SOURCE CODE](https://images.gamebanana.com/img/ss/tuts/100-90_66bc0dbc02772.jpg)
![How to add erect or remix difficulties SOURCE CODE How to add erect or remix difficulties SOURCE CODE](https://images.gamebanana.com/img/ss/tuts/100-90_66bc0e119a7f2.jpg)
Finally a tutorial on how to achieve this
Prerequisites
- Your Inst-{difficulty} and Voices-{difficulty} files
- Your difficulty's chart
- Your difficulty's image
Step 1: Placing Your Assets
- Inst and Vocal Files:
- Place your inst and vocal files into: assets/songs/{song}
- Chart:
- Name your chart as {song}-{difficulty} and place it in: assets/shared/data/{song}
- Difficulty Image:
- Place your difficulty image into: assets/shared/images/menudifficulties
Step 2: Adding the Difficulty
- Adding Difficulty Through Source Code:
- Open Difficulty.hx
- Add your difficulty to the list:
'Hard',
'{difficulty}' - Adding Difficulty in the Week Editor:
- Open your Psych Engine build and press 7
- Scroll down and open the Week Editor
- Create or open the week you want to edit and go to the "Other" tab
- In the "Difficulties" box, add all the difficulties your week will include
- Save your week
Step 3: Configuring the Remix Difficulty
- Update Paths.hx:
- Find and update the following code blocks:
Code:inline static public function voices(song:String, postfix:String = null):Any { var songKey:String = '${formatToSongPath(song)}/Voices'; if(postfix != null) songKey += '-' + postfix; var voices = returnSound(null, songKey, 'songs'); return voices; }
Code:inline static public function inst(song:String):Any { var songKey:String = '${formatToSongPath(song)}/Inst'; var inst = returnSound(null, songKey, 'songs'); return inst; }
- Add the new difficulty code:
Code:inline static public function voices{difficulty}(song:String, postfix:String = null):Any { var songKey:String = '${formatToSongPath(song)}/Voices-{difficulty}'; if(postfix != null) songKey += '-' + postfix; var voices{difficulty} = returnSound(null, songKey, 'songs'); return voices{difficulty}; }
Code:inline static public function inst{difficulty}(song:String):Any { var songKey:String = '${formatToSongPath(song)}/Inst-{difficulty}'; var inst{difficulty} = returnSound(null, songKey, 'songs'); return inst{difficulty}; }
- Replace {difficulty} with your actual difficulty name in all instances of Erect.
- Find and update the following code blocks:
- Update PlayState.hx:
- Find the existing code:
Code:try { if (songData.needsVoices) { var playerVocals = Paths.voices(songData.song, (boyfriend.vocalsFile == null || boyfriend.vocalsFile.length < 1) ? 'Player' : boyfriend.vocalsFile); vocals.loadEmbedded(playerVocals != null ? playerVocals : Paths.voices(songData.song)); var oppVocals = Paths.voices(songData.song, (dad.vocalsFile == null || dad.vocalsFile.length < 1) ? 'Opponent' : dad.vocalsFile); if(oppVocals != null) opponentVocals.loadEmbedded(oppVocals); } }
- Replace it with:
Code:try { if (songData.needsVoices) { if (storyDifficulty == 3) { var playerVocals = Paths.voices{difficulty}(songData.song, (boyfriend.vocalsFile == null || boyfriend.vocalsFile.length < 1) ? 'Player-{difficulty}' : boyfriend.vocalsFile); vocals.loadEmbedded(playerVocals != null ? playerVocals : Paths.voices{difficulty}(songData.song)); var oppVocals = Paths.voices{difficulty}(songData.song, (dad.vocalsFile == null || dad.vocalsFile.length < 1) ? 'Opponent-{difficulty}' : dad.vocalsFile); if(oppVocals != null) opponentVocals.loadEmbedded(oppVocals); } else { var playerVocals = Paths.voices(songData.song, (boyfriend.vocalsFile == null || boyfriend.vocalsFile.length < 1) ? 'Player' : boyfriend.vocalsFile); vocals.loadEmbedded(playerVocals != null ? playerVocals : Paths.voices(songData.song)); var oppVocals = Paths.voices(songData.song, (dad.vocalsFile == null || dad.vocalsFile.length < 1) ? 'Opponent' : dad.vocalsFile); if(oppVocals != null) opponentVocals.loadEmbedded(oppVocals); } } }
- Find and update:
Code:try { inst.loadEmbedded(Paths.inst(songData.song)); }
- Replace it with:
Code:try { if (storyDifficulty == 3) { inst.loadEmbedded(Paths.inst{difficulty}(songData.song)); } else { inst.loadEmbedded(Paths.inst(songData.song)); } }
- Find the existing code:
Final Note
You may credit me if you find this tutorial helpful!Feel free to change the placeholders like {difficulty} to your difficulty.