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How to add erect or remix difficulties SOURCE CODE

 
 


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How to add erect or remix difficulties SOURCE CODE How to add erect or remix difficulties SOURCE CODE

Finally a tutorial on how to achieve this

Prerequisites

  • Your Inst-{difficulty} and Voices-{difficulty} files
  • Your difficulty's chart
  • Your difficulty's image

Step 1: Placing Your Assets

  • Inst and Vocal Files:
    • Place your inst and vocal files into: assets/songs/{song}
  • Chart:
    • Name your chart as {song}-{difficulty} and place it in: assets/shared/data/{song}
  • Difficulty Image:
    • Place your difficulty image into: assets/shared/images/menudifficulties

Step 2: Adding the Difficulty

  • Adding Difficulty Through Source Code:

  • Open Difficulty.hx
  • Add your difficulty to the list:
    'Hard',
    '{difficulty}'
  • Adding Difficulty in the Week Editor:
    • Open your Psych Engine build and press 7
    • Scroll down and open the Week Editor
    • Create or open the week you want to edit and go to the "Other" tab
    • In the "Difficulties" box, add all the difficulties your week will include
    • Save your week

Step 3: Configuring the Remix Difficulty

  1. Update Paths.hx:
    • Find and update the following code blocks:
      Code:
      inline static public function voices(song:String, postfix:String = null):Any
      {
          var songKey:String = '${formatToSongPath(song)}/Voices';
          if(postfix != null) songKey += '-' + postfix;
          var voices = returnSound(null, songKey, 'songs');
          return voices;
      }
      Code:
      inline static public function inst(song:String):Any
      {
          var songKey:String = '${formatToSongPath(song)}/Inst';
          var inst = returnSound(null, songKey, 'songs');
          return inst;
      }
    • Add the new difficulty code:
      Code:
      inline static public function voices{difficulty}(song:String, postfix:String = null):Any
      {
          var songKey:String = '${formatToSongPath(song)}/Voices-{difficulty}';
          if(postfix != null) songKey += '-' + postfix;
          var voices{difficulty} = returnSound(null, songKey, 'songs');
          return voices{difficulty};
      }
      Code:
      inline static public function inst{difficulty}(song:String):Any
      {
          var songKey:String = '${formatToSongPath(song)}/Inst-{difficulty}';
          var inst{difficulty} = returnSound(null, songKey, 'songs');
          return inst{difficulty};
      }
    • Replace {difficulty} with your actual difficulty name in all instances of Erect.
  2. Update PlayState.hx:
    • Find the existing code:
      Code:
      try
      {
          if (songData.needsVoices)
          {
              var playerVocals = Paths.voices(songData.song, (boyfriend.vocalsFile == null || boyfriend.vocalsFile.length < 1) ? 'Player' : boyfriend.vocalsFile);
              vocals.loadEmbedded(playerVocals != null ? playerVocals : Paths.voices(songData.song));
      
              var oppVocals = Paths.voices(songData.song, (dad.vocalsFile == null || dad.vocalsFile.length < 1) ? 'Opponent' : dad.vocalsFile);
              if(oppVocals != null) opponentVocals.loadEmbedded(oppVocals);
          }
      }
    • Replace it with:
      Code:
      try
      {
          if (songData.needsVoices)
          {
              if (storyDifficulty == 3)
              {
                  var playerVocals = Paths.voices{difficulty}(songData.song, (boyfriend.vocalsFile == null || boyfriend.vocalsFile.length < 1) ? 'Player-{difficulty}' : boyfriend.vocalsFile);
                  vocals.loadEmbedded(playerVocals != null ? playerVocals : Paths.voices{difficulty}(songData.song));
      
                  var oppVocals = Paths.voices{difficulty}(songData.song, (dad.vocalsFile == null || dad.vocalsFile.length < 1) ? 'Opponent-{difficulty}' : dad.vocalsFile);
                  if(oppVocals != null) opponentVocals.loadEmbedded(oppVocals);
              }
              else
              {
                  var playerVocals = Paths.voices(songData.song, (boyfriend.vocalsFile == null || boyfriend.vocalsFile.length < 1) ? 'Player' : boyfriend.vocalsFile);
                  vocals.loadEmbedded(playerVocals != null ? playerVocals : Paths.voices(songData.song));
      
                  var oppVocals = Paths.voices(songData.song, (dad.vocalsFile == null || dad.vocalsFile.length < 1) ? 'Opponent' : dad.vocalsFile);
                  if(oppVocals != null) opponentVocals.loadEmbedded(oppVocals);
              }
          }
      }
    • Find and update:
      Code:
      try
      {
          inst.loadEmbedded(Paths.inst(songData.song));
      }
    • Replace it with:
      Code:
      try
      {
          if (storyDifficulty == 3)
          {
              inst.loadEmbedded(Paths.inst{difficulty}(songData.song));
          }
          else
          {
              inst.loadEmbedded(Paths.inst(songData.song));
          }
      }

Final Note

You may credit me if you find this tutorial helpful!


Feel free to change the placeholders like {difficulty} to your difficulty.
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