Not only has the core game sold so well, but GTA Online has become such a powerhouse that the developer needs to keep a core contingent of their team working on content updates, patches, and new features for those gamers who choose to play each and every day.
Just how can GTA VI top that? The core and online components of the fifth Grand Theft Auto has made over $7 billion making it one of the biggest games of all time and it has been rereleased across several platforms since it debuted in 2013. These are all big numbers and if the online fanbase is anything to go by, anticipation is higher than ever for the sixth mainline entry in the series.
Across the history of Grand Theft Auto, the series has been a middle finger to American society, although that has slowly expanded to take on societal norms. Social media isn't where it was a decade ago, neither is politics. We've had a whole pandemic and multiple worldwide scandals since GTA V came out.
Rockstar Games has never shied away from taking a snapshot of America and hoisting it up for the world to see. It's one of the main reasons that the franchise would never step away from American shores, which TheGamer has explained well. Over the years, Rockstar has taken aim at racism, reality TV, politics, and the idea of the American Dream, down to the ideals of liberty and freedom.
You can read this and scoff at that if you don't want a 'woke agenda' in your GTA, but Rockstar Games has always looked out for the oppressed and those without a voice. Hell, GTA IV was about an immigrant coming to the shores of the US to chase the American Dream only to see beyond the facade and fall into the criminal underbelly.
GTA: Vice City is the epitome of a country being built on sin and exploiting it for pleasure. Setting it during the 1980s when excess was running high was a shrewd move because it showcased that so many in society turned the other way, towards drugs and the idea of fame, rather than look at what both of those things were doing to the world.
To swerve away from the politics and social commentaries, GTA VI needs to do more. It needs to excel and overtake every aspect of what has come before it. I'm not saying anything that the Rockstar Games development team doesn't know, but when you've come to define not only a genre but, for some, the entire industry, there are a lot of boundaries to push.
Whether you look at the core mechanics, the motion capture, the voice work, the characterisation of the cast, the exploration of the open world, or the personalisation of the journey, it all needs to go above and beyond GTA V.
It's not just the fans that are setting the game up to be the biggest and best game ever created, but history too. If we look to Metacritic, which gives us an average review score, taking into account opinions from critics the world over, we can see just how monumental the series is.
The Metacritic score for GTA IV is 98 out of 100. GTA V is only one point behind that with 97, and this is tied with GTA 3. If we look at GTA: San Andreas, which is often cited as the favourite of many, it scores 95 out of 100, the same as GTA: Vice City.
There are already fans claiming GTA VI will score a 99 or a perfect 100 on Metacritic upon release. Can you imagine working to that standard? And I feel I should mention that I don't doubt that Rockstar Games can do all of the things I've said in this article, but we're looking at a game coming out next year that should, and likely will, sink everything that came before it and set a new standard for the industry. All eyes are going to be on this and the past 10 years. As I said at the very start, the pressure is on Rockstar Games.