Here I will show you a bit of DIY for this game.
First WYSIWYS ( What you see is what you search)
When battle starts search for each character's HP (which is usually the easy one as it will change very soon)
After getting hit a few times you will find the HP location
Next examine it with memory explorer and you will normally see something else interesting near by
Looks like not far from HP there is a number that looks like SP and boost
The two number about also looks interesting may it be HPmax and SPmax?
Hack and confirm that it is so.
Next thing to take note of is the pattern of how the numbers are arranged. HP is followed by two 0 then SP, then Boost
From now on you can just do one search and find where it's located using the advance search feature.
You can easily find it again immediately with just one search, no more search and get hit and search etc.
Next do a pointer search if you want to make code.
For this one it turns out that ASM is harder than pointer search as it is the same code that access almost everything.
Next we search for something when you are not in battle.
We can see HP of 356, SP of 43, level of 5
We do a [A.B.C] search. This search will find A, B and C that is within a specified gap(A..B distance) of each other.
And we find two instance of this. Examine them with memory explorer and hack it to confirm you have found it.
I hack the level and this is what I get.
For this one ASM hack is the way to go.
Find the code to hook and next we have a code to make level 99 when you view it.
Next search for time. Normally it is in seconds. Most of the time it is float but in this case it is u32.
Item qty is another search. Look at the area around the qty. It looks like the inventory is line up nicely for us to hack.
What is that number next to the qty, could it be the id of the item? It is very common for the number of the better item to be increment of the lower level item. In this case I upgraded healing grape 1904 to healing grape bunch1906 and inspiration plum 1907 to inspiration plum basket 1909. Once I upgraded these two the lower level item can be acquired again. From the looks of it the organization of inventory is by time of acquisition.
Here is the code I made
https://github.com/tomvita/MyNXChea...100-tid-0100d16019902000-bid-fdfa9a52dfa8d915
First WYSIWYS ( What you see is what you search)
When battle starts search for each character's HP (which is usually the easy one as it will change very soon)
After getting hit a few times you will find the HP location
Next examine it with memory explorer and you will normally see something else interesting near by
Looks like not far from HP there is a number that looks like SP and boost
The two number about also looks interesting may it be HPmax and SPmax?
Hack and confirm that it is so.
Next thing to take note of is the pattern of how the numbers are arranged. HP is followed by two 0 then SP, then Boost
From now on you can just do one search and find where it's located using the advance search feature.
You can easily find it again immediately with just one search, no more search and get hit and search etc.
Next do a pointer search if you want to make code.
For this one it turns out that ASM is harder than pointer search as it is the same code that access almost everything.
Next we search for something when you are not in battle.
We can see HP of 356, SP of 43, level of 5
We do a [A.B.C] search. This search will find A, B and C that is within a specified gap(A..B distance) of each other.
And we find two instance of this. Examine them with memory explorer and hack it to confirm you have found it.
I hack the level and this is what I get.
For this one ASM hack is the way to go.
Find the code to hook and next we have a code to make level 99 when you view it.
Next search for time. Normally it is in seconds. Most of the time it is float but in this case it is u32.
Item qty is another search. Look at the area around the qty. It looks like the inventory is line up nicely for us to hack.
What is that number next to the qty, could it be the id of the item? It is very common for the number of the better item to be increment of the lower level item. In this case I upgraded healing grape 1904 to healing grape bunch1906 and inspiration plum 1907 to inspiration plum basket 1909. Once I upgraded these two the lower level item can be acquired again. From the looks of it the organization of inventory is by time of acquisition.
Here is the code I made
https://github.com/tomvita/MyNXChea...100-tid-0100d16019902000-bid-fdfa9a52dfa8d915