• Hey, guest user. Hope you're enjoying GameParadise! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Homebrew Sonic Robo Blast 2 + SRB2Kart + SRB2 Persona for Switch - Now Updated with OpenGL

 
 

admin

Chad
Staff member
85%
Joined
Jan 25, 2024
Messages
6,671
Points
38
Age
38
Location
USA
Website
gameparadise.org
Credits
111,003
Sonic Robo Blast 2 + SRB2Kart + SRB2 Persona for the Nintendo Switch

SRB2 icon
SRB2Kart icon
SRB2 Persona icon



Both games have been updated to their latest versions (2.2.13 and 1.6) and now support the OpenGL renderer on switch.

Some notes:
SRB2 doesn't default to OpenGL, consider changing it in the options.
SRB2Kart reads from renderer.txt, defaulting to software if that is not there or invalid. I have included it by default to use OpenGL.
Auto resolution uses 1080p/720p if using OpenGL, 800x450 if using software
Overclock your CPU if able, it helps on both backends.

Performance is much better with higher resolutions in OpenGL.
At lower resolutions performance is unimproved, and if models are enabled maybe slightly worse (though usually good).
If you can't hit 60 (Haunted Heights Zone), consider dropping the framerate in the video settings to 35 to be more consistent.

For kart do not copy a 1.3 config file, or you will likely need to reset your controller config.
Trilinear and Nearest Mipmap do not generate mipmaps (so they look like bilinear and nearest linear instead).

Downloads:
SRB2: https://github.com/Craftyawesome/SRB2/releases/tag/v2.2.13-r4
SRB2Kart: https://github.com/Craftyawesome/Kart-Public/releases/tag/v1.6-r3
SRB2 Persona: https://github.com/Craftyawesome/SRB2/releases/tag/persona-1.3.6-switch

Update: added an auto resolution for both, since opengl can handle native resolution
 
 

Recent Content

Newest Downloads

Tutorials

Back
Top