Harry Potter and the Prisoner of Azkaban
[Upscale Texture Pack]
Upscaled Textures is 98%
(Perhaps not all of the characters lines upscaled)
The game was 100% complete (500 points to Gryffindor )
It was complicated and took a long time, but I did it.
The problem with this game is that when dumping textures there are corrupted textures, about 10.000 per minute, which complicates the process of dumping, and also loads RAM and pcsx2 crashes very often.
Upscaled Textures is 98%
(Perhaps not all of the characters lines upscaled)
The game was 100% complete (500 points to Gryffindor )
It was complicated and took a long time, but I did it.
The problem with this game is that when dumping textures there are corrupted textures, about 10.000 per minute, which complicates the process of dumping, and also loads RAM and pcsx2 crashes very often.
Properties
- Version PCSX2: nightly v1.75571
- Image format: CHD
- Game ID: SLUS-20926
- Widescreen patch: Active
Graphics:
- Render: Automatic (default)
- Display:
- Bilinear Filtering: Biliniear (Smooth)
- Rendering:
- Texture Filtering: Bilinear (PS2)
- Trilinear Filtering: Trilinear (PS2)
- Anisotropic Filtering: 16x
- Blending Accuracy: High
- Texture Preloading: Full (Hash Cache)
- Texture Replacement:
- Asynchronous Teture Loading
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USDT (BSC): 0x1b125537812bc463d0d25c233af495c75e416684
USDT (BSC): 0x1b125537812bc463d0d25c233af495c75e416684
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