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Hi all!
A few weeks ago I started working on a SDL2 port for the Wii and GameCube. The current status is this:
Audio
Send audio to wiimote
Joysticks
Gamepads
Rumble support
Keyboard
Mouse
Wiimote IR as mouse
Mouse cursors
USB Mouse
Power
Sensors
Time
Threads
Video
Framebuffer
2D acceleration
The source code is available at https://github.com/mardy/SDL/tree/ogc-sdl2-2.28 (be sure to checkout the correct branch!), and instructions on how to build it are in
.Once ready, I'll submit it for inclusion in devkitPro (and I wonder, if libSDL itself would accept it, or if they don't support out-of-market devices), but for the time being I'll be happy to get early feedback and bug reports.
UPDATE 2024-01-28: libSDL2 is now available from the devkitPro repository. It's still under works, but most things are working.
A few weeks ago I started working on a SDL2 port for the Wii and GameCube. The current status is this:
Audio
Send audio to wiimote
Joysticks
Gamepads
Rumble support
Keyboard
Mouse
Wiimote IR as mouse
Mouse cursors
USB Mouse
Power
Sensors
Time
Threads
Video
Framebuffer
2D acceleration
The source code is available at https://github.com/mardy/SDL/tree/ogc-sdl2-2.28 (be sure to checkout the correct branch!), and instructions on how to build it are in
docs/README-ogc.md
.
UPDATE 2024-01-28: libSDL2 is now available from the devkitPro repository. It's still under works, but most things are working.