Gameplay Mechanics:
- The new "seamless" quest flow, where hunts start immediately upon reaching the target monster and players can continue exploring after the hunt, contributes to a more freeform, less structured experience compared to previous Monster Hunter games.
- However, the beta version's UI and controls seem to have some usability issues, with cluttered screens and small UI elements that can make essential inputs and information difficult to access.
- On the PS5, the beta version is described as looking "quite pretty" in fidelity mode, but with a "washed-out" appearance. The performance mode, on the other hand, struggles to maintain a stable frame rate.
- This suggests the technical implementation may not be fully optimized yet, leading to a less polished visual experience.
- Players have described the beta as feeling "fresh and stylish, but a little uncomfortable" compared to previous Monster Hunter titles.
- Specific criticisms include the new insect glaive weapon feeling "pigeonholed" and less enjoyable to use compared to past iterations.
- The beta experience is being compared to Monster Hunter World, with the article noting that Wilds seems to be taking the series in a new direction, building on the foundations of World but introducing changes that may take some getting used to for veteran players.
Fans Work Out Why Monster Hunter Wilds Feels So Weird and Weightless in PS5 Beta
Hitstop right there
www.pushsquare.com