In Slitterhead, you're not necessarily playing as a human being; you're instead playing as a kind of entity with the ability to possess them. You jump from person to person, briefly taking control of them before jumping onto the next, either to access the next part of the level or to avoid death. There certainly seem to be a few main characters that prove more powerful when you take over their body, but generally, you're bouncing around anatomies to survive.
Low on health and lacking combat prowess, these humans are considered expendable. A section of the demo sees you throwing yourself off the top of a building just so you can possess someone else on ground level, condemning that past body to its demise. You'll have to set aside any care for fellow humans to make much of any progress in Slitterhead.
Where the jankiness is really felt is in the combat. Having encountered a monster, you'll take whichever human you're controlling at the time into a fight, and they automatically turn one of their arms into a bladed weapon. There's not much satisfying feedback to landing your hits, and with an irritative camera, you'll flail in the wrong direction a lot and miss some blows. It worked most of the time during the hands on preview, but we'd sometimes get trapped up against a wall, lose sight of our character, and have to sprint off in any direction to try and save who we possessed. Special abilities are mapped to the D-Pad, with the demo featuring a time bomb, poison daggers, and more powerful attacks.
Slitterhead releases for PS5 and PS4 on 8th November 2024. Are you excited for the game? Let us know in the comments below.