Some more interesting tidbits were gleaned by Insider Gaming, with the outlet doing some SteamDB sleuthing and napkin math. The banner behind Kuturagi proclaims that Wukong enjoyed three million concurrents at launch. Gaben says 2.4 million of that was on Steam, meaning that around 600,000 PS5 players contributed at its peak. Or, put another way, that means (at least in terms of concurrents) around 80% of Black Myth: Wukong players were on PC.
With Game Science located in Shenzen, China, and the game itself being an adaptation of Journey to the West, it is not much of a surprise to learn that the game has been a big hit in the developer's home nation, which would also account for the PC/PS5 disparity. Until 2015, the Chinese government imposed a near-total ban on video game consoles, and PC and mobile platforms have a commanding headstart in this powerful market. Considering that Black Myth: Wukong is Game Science's first premium single-player outing, we'd say the future looks exceptionally bright for the studio.
Are you surprised by the success found by Black Myth: Wukong, in a year where even safe bets have struggled to find an audience? Let us know in the comments section below.