On paper, Cairn is very simple. There is a mountain. You are going to climb it. However, unlike the spat viral climbing games like Only Up! that are going around, Cairn is a simulation. It wants to emulate the feeling, the stress, the tension, the relief, and the reward of real rock climbing — and having only climbed the first summit, we're glad to report it does just that and then some.
For a game seeking to be something of a simulation, Cairn's controls are devilishly simple. On flat land, you walk around like any other third-person game. However, walk up to a vertical surface and press square and the ambient music fades away, leaving only the wind and your left hand being controlled by your left analogue stick. Find a hold you can grab onto (easily identifiable thanks to the game's fantastic-looking cell shading) and press square again to grab it. Now you are in control of your right hand: find a handhold for that too, press square, grab on. Now do the same with your right foot. And now your left foot. And now climb that mountain.
Or you could play as we did and forget you have any of this gear and just free climb until the devs got so anxious they started comparing us to Alex Honnold, the infamous free climber, and star of the nerve-shredding documentary Free Solo.
Despite only playing the game for 40-odd minutes, we found ourselves entranced in the loop and systems of Cairn, and by the time we reached our first plateau and the camera panned up to the ice-capped behemoth that awaited us, we couldn't wait to test our bodies again.
Cairn is slated to launch on PS5 in 2025, from Furi and Haven developer The Game Bakers. Is it one you're looking forward to playing next year? Share your thoughts in the comments below.