To try and sum things up, basically, the team behind this indie title (already released on PC, Switch & mobile) has taken to Twitter to publicly criticise Microsoft over its own ID@Xbox experience. The dev claims that it has "spent over 14 months trying to apply for game publication" without much help at all from Xbox. This has resulted in them cancelling the Xbox release of HAAK and putting out a lengthy statement on the matter.
However, this story is now firmly in the public sphere; which means plenty of eyes are now on it. First of all, the team itself has shared a private Microsoft response to the game's very public cancellation — where Xbox offers to try and help out — and then, the likes of former Xbox exec Major Nelson and Epic's Tim Sweeney have also gotten involved, with the latter even pushing for a response from Phil Spencer.
Here's what the team's initial statement had to say:
Anyway, as things stand, HAAK is still seemingly not coming to Xbox in the wake of all of this drama - although that could easily change in the coming days, depending on where this story goes next and what HAAK developer Blingame puts out there. It's all fun and games, eh?