When Nintendo first revealed the upcoming Nintendo World Championships: NES Edition for Switch back in May, I wasn't necessarily sure where to place my excitement. On one hand, I'm always happy to see Nintendo pay homage to its roots in unique ways, but since the NES will be celebrating its 40th birthday before we know it *insert gut punch here*, it's fair to say some fans have grown tired of paying for another iteration of the original Super Mario Bros. and The Legend of Zelda, even with a twist.
However, after going hands-on with the game for around an hour, I was pleasantly surprised to see how much fun I had with these 8-bit bros again, by simply adding some new rules, objectives, and split-screen competitive multiplayer. Even though the classic games on offer here aren't included in their full form, and haven't been reworked to the extent they were in the NES Remix series, there's potential for this to join the rotation of game night greats like Mario Kart, Mario Party, and Super Smash Bros. - especially for those that grew up with the NES.
Perhaps the biggest question you'll have is: How is Nintendo World Championships different from NES Remix? Based on what I saw in my limited time with it, the main difference is that NES Remix actually reworked art assets and mechanics in NES games and made special minigames out of them, whereas here the games themselves are left untweaked. It's all about speed.
You'll have access to challenges from all 13 games from the get-go and will unlock more as you play. Even though some of the earlier ones can feel a bit like tutorials for the main mechanics, it's fascinating how simply injecting a timer and new objectives can really give these games new life. It made me look at them all from a completely different perspective.
One mission asked me to sprint to the end of an early level in Kirby's Adventure and even though I had taken some damage on the run and was quite low on health, I sprinted right past a Maxim Tomato. I felt so conflicted about leaving that healing item behind, but since I knew time was of the essence, my priority was getting to that exit door no matter the cost. It didn't matter if a Whispy boss was waiting for me beyond the doorway, as the challenge ended instantly once I walked through. As someone who's never tried speedrunning, it's funny to see how much of a challenge it could be to simply walk through a door in a timely fashion. Something that's never really required precision input in the past was now a task I faced many times throughout my demo.
While I didn't get to test out real online play, which the game boasts loads of options for, it did make me smile to see Nintendo offer some fun ways to express yourself through your character profile on the leaderboards. When you first boot up the game, you'll be able to customise your profile with basic things like an avatar from a range of NES sprites (with more unlocking as you play) and a tag like "Never Had an NES." But they also let you share your favourite NES game with the world. They've included a list of nearly every game that's ever officially been released for the Nintendo Entertainment System, even games that I'd assume wouldn't have been mentioned due to licensing issues, like Spy vs. Spy and Superman, made the cut. There's no box art, but it's a little detail that made the 25-year-long NES fan in me feel seen. I'm looking forward to scanning the list for EarthBound Beginnings and Bubble Bobble.
Regardless of how competitive you may be, there's something satisfying about chasing a personal best score and putting your D-pad reflexes to the test with your friends. While NWC: NES Edition caters for up to eight players in local multiplayer, I had the chance to play with four others in our group and we collectively had a blast., simultaneously congratulating each other on fast times and shouting when we'd finish a mission with neck-and-neck times.
Sometimes, it can be hard to truly grasp how fun a game can be from some photos or a trailer, so I'm thrilled to share this perspective after going hands-on with this one. It remains to be seen if the online play and leaderboards will become a fun way to hone and improve your skills, but hopefully we'll get the chance to give that all a go soon. Even more so, I'm hoping Nintendo considers making this concept a yearly thing, with a SNES and N64 edition down the road.