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Hacking Official Xbox One Retroarch Thread

 
 

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Official RetroArch Xbox One Thread

Grab the latest build at the bottom of this post ;)


What is RetroArch?


RetroArch is a multi-system frontend which allows you to run many different emulators and other programs ("cores") through a unified interface. There are currently more than 50 different systems supported on the Xbox One. Retroarch is Being ported to the Xbox by @krzys-h and is still considered unofficial and beta
https://github.com/krzys-h/RetroArch
Currently all Homebrew on Xbox One requires a Dev Mode account to run.. If you already have Dev Mode enabled on your Xbox One you can go ahead and install the APPX (plus it's Dependencies file) through the Xbox Device Portal :)

Quick Links

RetroArch source

Basics

You'll need:
  • A Dev Mode account. Some say it's possible to acquire a free Dev Mode account but that may no longer be the case..
    If not then a Dev Mode account may need to be purchased for $19 USD (one time purchase)
    https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/devkit-activation

  • Retroarch APPX + Dependencies file. (latest Release will be at the bottom of this post) ;)

Setting up XMB
If the menu icons are not loaded when you start RetroArch, you're missing the assets package. Navigate the menu and go to "Online Updater" and select "Download Assets".

What cores are supported?
The cores listed below are known to work well on Xbox.

Frequently Asked Questions

Why isn't core X supported? Can I run X?
First, check out the compatibility list above. NOTE: Some Cores such as Citra, Mupen64, Reicast/Redream require an OpenGL renderer to function which currently the Xbox One doesn't have. Until ANGLE (translates OpenGL calls to Direct3D) is ported to Xbox One don't expect to see these Cores running.



Want additional information regarding RetroArch?
Visit the official release page:

https://www.retroarch.com/

[Older News]
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Retroarch Build 9 LINK
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Retroarch Build 11 LINK (Now with added PPSSPP Core) ;)
Build 11 Brings a new WORKING PPSSPP Core!! You'll need to place this PPSSPP folder in Retroarch's "System" folder for it to work correctly LINK
----------------------------------------------------
Retroarch Build 13 LINK
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Retroarch Build 14 LINK
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Retroarch Build 15 LINK
This is the big one folks!! this new build includes a reimplemented VFS which means fullspeed Gui navigation is now possible WITH USB access!! Which in turn means Playlists are fully loadable with no slowdown of the ui!! Rewind also now works too!! This will probably mark the end of the Beta builds and we should get our first official Xbox One build soon :) Enjoy!
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Here we are, the first official Alpha of Retroarch UWP can be found..HERE..This version has all the fixes and updates from earlier versions + the VFS USB fixes and now bumps us up to version 1.7.7!
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Retroarch Build 21 LINK
This builds brings with it a Core many have been hoping for.. A Dolphin Core!! While the Core does run both Wii and GC games know that Emulation speed isn't perfect, hopefully this will change in time.
There's an ever growing Dolphin Compatibility list, please add to it if you can :)
There has been an issue with Controllers not being detected on first boot, This has been fixed also.
A few More core have been added too..
Finalburn Neo
Dosbox SVN
Dosbox SVN-Glide
----------------------------------------------
Finally it's happened, after what seems like an eternity ANGLE support has been added to Xbox One Retroarch (UWP), thanks to a recent Commit by a Dev named Driver1998 and work by Autechre.
Because of that work GL supported Cores (with a bit of tweaking) can now be built and run on UWP platforms.
Thanks to a Dev named m4xw the first Core has been made... One of the most anticipated Cores... Mupen64plus Next!!
That's right we finally have Working N64 Emulation on the Xbox One!!
But it doesn't end there. Other GL supported Cores should hopefully start to show up too. It's just a matter of time. ;)
LINK
(keep in mind this build ONLY has N64 built in, but you can install this build alongside your older build so you still have access to the other Cores.)
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Another New Build with another new ANGLE supported Core, and a highly requested Core... Flycast!!
For those who don't know Flycast is a Dreamcast Core. Have fun!
LINK
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