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Nintendo SWITCH Cheat Codes Download

Wildfrost [0100DE2016376000]

 
 

admin

Chad
Staff member
85%
1718855491613.png

[Wildfrost v1.0.0 TID=0100DE2016376000 BID=799FAB8A21F21818]
[Wildfrost v1.0.1 TID=0100DE2016376000 BID=D60AE1680E254177]
[Wildfrost v1.0.4 TID=0100DE2016376000 BID=973EE422E0F9525B]

[Restore Code (Use after unchecking any cheats below)]
[№ 1. Gold Multiplier 5x]
[№ 2. Gold do not decrease]
[№ 3. Leader HP = 999]
[№ 4. Leader Attack Power = 99]
[№ 5. Leader Attack Rate = 1 round]
[№ 6. All Our Cards Attack Rate = 1 round]
[№ 7. Our cards will not be frozen]
[№ 8. Enemy cards cannot attack (not recommended)]
[This set of cheats is created by Eiffel2018, enjoy!]

Python:
import sys
sys.path.insert(1,'..\__python__')
from cheatLib import *

################################ START ######################################

# Game Name in English, and then secondary Language, don't ask for emulator
Init('Wildfrost' , '斯諾德維爾之戰', False)

Campaign_Type=[GetADRP(AOB('09 ? ? F9 29 5D 40 F9 33 01 00 F9 ? ? ? ? 29 ? ? 39 89 04 00 36 08 ? ? F9 0B 9B 8C 52 8B 00 A0 72 09 5D 40 F9 ? ? ? ? ? ? ? 91 2A FD 4C D3 29 81 52 D3 09 0D 09 8B 29 01 0B 8B 2B 00 80 52 6A 21 CA 9A 2B 7D 5F C8 6B 01 0A AA 2B 7D 0C C8 AC FF FF 35 ? ? ? ? 29 ? ? F9 2A 5D 40 F9 53 0D 00 F9'))]

# Campaign_Type=[0x699B6F0]  # v1.00
# Campaign_Type=[0x69F20A0]  # v1.01
Campaign = Campaign_Type+[0xB8]+[0]
Character = Campaign + [0x20, 0x10, 0x20]

Character_data = Character + [0x18]
Character_title = Character + [0x20]
Character_team = Character + [0x28]
Character_entity = Character + [0x30]
Character_drawContainer = Character + [0x38]
Character_handContainer = Character + [0x40]
Character_discardContainer = Character + [0x48]
Character_reserveContainer = Character + [0x50]
Character_freeAction = Character + [0x58]
Character_endTurn = Character + [0x59]
Character_autoTriggerUnits = Character + [0x5A]

PlayerData = Character_data
PlayerData_classData = PlayerData + [0x10]
PlayerData_handSize = PlayerData + [0x18]
PlayerData_redrawBell = PlayerData + [0x1C]
PlayerData_companionLimit = PlayerData + [0x20]
PlayerData_enemyGoldFactor = PlayerData + [0x24]
PlayerData_comboGoldFactor = PlayerData + [0x28]
PlayerData_inventory = PlayerData + [0x30]

ClassData = PlayerData_classData
ClassData_requiresUnlock = ClassData + [0x18]
ClassData_startingInventory = ClassData + [0x20]
ClassData_leaders = ClassData + [0x28]
ClassData_characterPrefab = ClassData + [0x30]
ClassData_rewardPools = ClassData + [0x38]
ClassData_flag = ClassData + [0x40]

Inventory = PlayerData_inventory
Inventory_deck = Inventory + [0x18]
Inventory_reserve = Inventory + [0x20]
Inventory_upgrades = Inventory + [0x28]
Inventory_gold = Inventory + [0x30]
Inventory_goldOwed = Inventory + [0x38]

CardData_Array = Inventory_deck + [0x10]
_00_CardData = CardData_Array + [0x20]
_00_CardData_id = _00_CardData + [0x18]
_00_CardData_titleFallback = _00_CardData + [0x20]
_00_CardData_forceTitle = _00_CardData + [0x28]
_00_CardData_desc = _00_CardData + [0x30]
_00_CardData_titleKey = _00_CardData + [0x38]
_00_CardData_textKey = _00_CardData + [0x40]
_00_CardData_textInsert = _00_CardData + [0x48]
_00_CardData_flavour = _00_CardData + [0x50]
_00_CardData_flavourKey = _00_CardData + [0x58]
_00_CardData_value = _00_CardData + [0x60]
_00_CardData_idleAnimationProfile = _00_CardData + [0x68]
_00_CardData_greetMessages = _00_CardData + [0x70]
_00_CardData_bloodProfile = _00_CardData + [0x78]
_00_CardData_hasAttack = _00_CardData + [0x80]
_00_CardData_damage = _00_CardData + [0x84]
_00_CardData_hasHealth = _00_CardData + [0x88]
_00_CardData_hp = _00_CardData + [0x8C]
_00_CardData_counter = _00_CardData + [0x90]
_00_CardData_canBeHit = _00_CardData + [0x94]
_00_CardData_targetMode = _00_CardData + [0x98]
_00_CardData_attackEffects = _00_CardData + [0xA0]
_00_CardData_mainSprite = _00_CardData + [0xA8]
_00_CardData_backgroundSprite = _00_CardData + [0xB0]
_00_CardData_cardType = _00_CardData + [0xB8]
_00_CardData_playType = _00_CardData + [0xC0]
_00_CardData_needsTarget = _00_CardData + [0xC4]
_00_CardData_canPlayOnBoard = _00_CardData + [0xC5]
_00_CardData_canPlayOnHand = _00_CardData + [0xC6]
_00_CardData_canPlayOnFriendly = _00_CardData + [0xC7]
_00_CardData_canPlayOnEnemy = _00_CardData + [0xC8]
_00_CardData_playOnSlot = _00_CardData + [0xC9]
_00_CardData_canShoveToOtherRow = _00_CardData + [0xCA]
_00_CardData_defaultPlayPosition = _00_CardData + [0xCC]
_00_CardData_uses = _00_CardData + [0xD0]
_00_CardData_startWithEffects = _00_CardData + [0xD8]
_00_CardData_traits = _00_CardData + [0xE0]
_00_CardData_targetConstraints = _00_CardData + [0xE8]
_00_CardData_effectBonus = _00_CardData + [0xF0]
_00_CardData_effectFactor = _00_CardData + [0xF4]
_00_CardData_injuries = _00_CardData + [0xF8]
_00_CardData_upgrades = _00_CardData + [0x100]
_00_CardData_random3 = _00_CardData + [0x108]
_00_CardData_charmSlots = _00_CardData + [0x114]
_00_CardData_tokenSlots = _00_CardData + [0x118]
_00_CardData_crownSlots = _00_CardData + [0x11C]
_00_CardData_scriptableImagePrefab = _00_CardData + [0x120]
_00_CardData_createScripts = _00_CardData + [0x128]
_00_CardData_customData = _00_CardData + [0x130]
_00_CardData_original = _00_CardData + [0x138]
_01_CardData = CardData_Array + [0x28]
_01_CardData_id = _01_CardData + [0x18]
_01_CardData_titleFallback = _01_CardData + [0x20]
_01_CardData_forceTitle = _01_CardData + [0x28]
_01_CardData_desc = _01_CardData + [0x30]
_01_CardData_titleKey = _01_CardData + [0x38]
_01_CardData_textKey = _01_CardData + [0x40]
_01_CardData_textInsert = _01_CardData + [0x48]
_01_CardData_flavour = _01_CardData + [0x50]
_01_CardData_flavourKey = _01_CardData + [0x58]
_01_CardData_value = _01_CardData + [0x60]
_01_CardData_idleAnimationProfile = _01_CardData + [0x68]
_01_CardData_greetMessages = _01_CardData + [0x70]
_01_CardData_bloodProfile = _01_CardData + [0x78]
_01_CardData_hasAttack = _01_CardData + [0x80]
_01_CardData_damage = _01_CardData + [0x84]
_01_CardData_hasHealth = _01_CardData + [0x88]
_01_CardData_hp = _01_CardData + [0x8C]
_01_CardData_counter = _01_CardData + [0x90]
_01_CardData_canBeHit = _01_CardData + [0x94]
_01_CardData_targetMode = _01_CardData + [0x98]
_01_CardData_attackEffects = _01_CardData + [0xA0]
_01_CardData_mainSprite = _01_CardData + [0xA8]
_01_CardData_backgroundSprite = _01_CardData + [0xB0]
_01_CardData_cardType = _01_CardData + [0xB8]
_01_CardData_playType = _01_CardData + [0xC0]
_01_CardData_needsTarget = _01_CardData + [0xC4]
_01_CardData_canPlayOnBoard = _01_CardData + [0xC5]
_01_CardData_canPlayOnHand = _01_CardData + [0xC6]
_01_CardData_canPlayOnFriendly = _01_CardData + [0xC7]
_01_CardData_canPlayOnEnemy = _01_CardData + [0xC8]
_01_CardData_playOnSlot = _01_CardData + [0xC9]
_01_CardData_canShoveToOtherRow = _01_CardData + [0xCA]
_01_CardData_defaultPlayPosition = _01_CardData + [0xCC]
_01_CardData_uses = _01_CardData + [0xD0]
_01_CardData_startWithEffects = _01_CardData + [0xD8]
_01_CardData_traits = _01_CardData + [0xE0]
_01_CardData_targetConstraints = _01_CardData + [0xE8]
_01_CardData_effectBonus = _01_CardData + [0xF0]
_01_CardData_effectFactor = _01_CardData + [0xF4]
_01_CardData_injuries = _01_CardData + [0xF8]
_01_CardData_upgrades = _01_CardData + [0x100]
_01_CardData_random3 = _01_CardData + [0x108]
_01_CardData_charmSlots = _01_CardData + [0x114]
_01_CardData_tokenSlots = _01_CardData + [0x118]
_01_CardData_crownSlots = _01_CardData + [0x11C]
_01_CardData_scriptableImagePrefab = _01_CardData + [0x120]
_01_CardData_createScripts = _01_CardData + [0x128]
_01_CardData_customData = _01_CardData + [0x130]
_01_CardData_original = _01_CardData + [0x138]
_02_CardData = CardData_Array + [0x30]
_02_CardData_counter = _02_CardData + [0x90]
_03_CardData = CardData_Array + [0x38]
_03_CardData_counter = _03_CardData + [0x90]


AddCheat('Gold Multiplier 5x', '金幣倍率 5x')
Hack('F4 03 01 2A F3 03 00 AA C8 00 00 37 ? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 A8 ? ? 39 68 0E 40 F9 68 00 00 B4','ADD W20, W1, W1,LSL#2')

AddCheat('Gold do not decrease', '金幣不減')
Hack('F3 03 01 2A F4 03 00 AA C8 00 00 37 ? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 A8 ? ? 39 88 0E 40 F9 68 00 00 B4','MOV W19, WZR')

AddCheat('Leader HP = 999', '領軸HP = 999')
PointerHack(_00_CardData_hp,999)

AddCheat('Leader Attack Power = 99', '領軸攻擊力 = 99')
PointerHack(_00_CardData_damage,99)

AddCheat('Leader Attack Rate = 1 round', '領軸攻擊速度 = 1回合')
PointerHack(_00_CardData_counter,1)

AddCheat('All Our Cards Attack Rate = 1 round', '我方所有卡片攻擊速度 = 1回合')
# PointerFillArray(CardData_Array, 0x40, 0x90, 1, length=4, check=True, condition='>', conditionValue=0) # assume the maximun number of cards is 0x40
# CodeCave('01 01 09 4B E0 23 00 91 E2 03 1F AA ? ? ? ? E8 07 40 F9 88 72 00 F9', ('SUB W1, W8, W9', 'LDR X9, [X20,#0x90]', 'LDR W9, [X9,#0x28]','TBZ W9,#0,.+8', 'MOV W1, 1', 'RET'))
CodeCave('01 91 40 B9 FF 17 00 F9 E0 A3 00 91 E2 03 1F AA ? ? ? ? E8 17 40 F9 68 76 00 F9', ('LDR W1, [X8,#0x90]','LDR X2, [X19,#0x90]', 'CBZ X2, .+12', 'LDR W2, [X2,#0x28]','TBZ W2,#0,.+12', 'CBZ W1, .+8','MOV W1, #1','RET'))
Hack('01 91 40 B9 FF 17 00 F9 E0 A3 00 91 E2 03 1F AA ? ? ? ? E8 17 40 F9 68 72 00 F9', 'BL %d-{here}'%GetCodeK())

AddCheat('Our cards will not be frozen','我方卡片不會被冰封')
if isFound(AOB('88 82 01 B9 69 B2 40 39')):
    CodeCave('88 82 01 B9 69 B2 40 39', ('LDR X9, [X20,#0x178]','LDR X9, [X9,#0x90]','LDR W9, [X9,#0x28]','CMP W9,1', 'CSEL W8, WZR, W8, EQ', 'STR W8, [X20,#0x180]', 'RET'))
else:
    CodeCave('88 7A 01 B9 69 B2 40 39', ('LDR X9, [X20,#0x170]','LDR X9, [X9,#0x90]','LDR W9, [X9,#0x28]','CMP W9,1', 'CSEL W8, WZR, W8, EQ', 'STR W8, [X20,#0x178]', 'RET'))

AddCheat('Enemy cards cannot attack (not recommended)', '敵方卡片無法攻擊 (不建議)')
CodeCave('08 01 09 4B 69 D2 40 39', ('SUB W8, W8, W9', 'LDR X9, [X20,#0x90]','LDR W9, [X9,#0x28]','TBNZ W9,#0,.+8', 'MOV W8, WZR', 'RET'))
################################# END #######################################

HackComplete()
 

Attachments

  • Wildfrost.7z
    1.6 KB · Views: 0
 

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