- Joined
- Jan 25, 2024
- Messages
- 11,610
- Points
- 38
- Age
- 39
- Location
- USA
- Website
- gameparadise.org
- Credits
- 192,434
Infidelity has also previously worked on several other romhacking projects, like the SNES ports of the original NES Megaman 2 and Megaman 4, and more recently, his release of The Legend of Zelda SNES port.
The Metroid port was announced shortly after the release of the Zelda port, and since then he has been posting several updates over at his Twitter account, showcasing the several hurdles and obstacles that he encountered while porting over all of Metroid's quirks and coding from the original 6502 assembly coding into the 16-bit 65816 assembly code that the SNES utilizes.
Infidelity didn't only stop at porting the NES version as-is, but he also added a whole bunch of Quality of Life updates, ranging from MSU-1 audio playback (which gives the option for having high quality CD music), a native save/load function (which has missing from the US release of the original game, but was present in the Japanese one), and even a pause menu similar to that from Super Metroid, with a full list of abilities obtained, and a map feature as well!