It feels like a strangely anti-climactic statement to open the Preview with, given that Snake Eater is considered by many to be the best entry in what is widely touted as one of the greatest gaming franchises of all time. However, it's a thought we could not quite shake as we spent 90 minutes playing the opening Virtuous Mission at a recent Konami press event.
The game — and now in turn the PS5 remake — is still outstanding, but you more than likely already knew that. In its first act at least, the surprises are kept to an absolute minimum. It's all about letting the graphics shine in the Soviet Union.
And, well, they absolutely do on PS5. Snake Eater has already received one facelift within the PS3's Metal Gear Solid HD Collection, handled by the now first-party Sony developer Bluepoint Games. It was a fairly basic remaster for today's standards, meaning the PS5's completely new Delta version is far and away the most amount of work that has been put into the third mainline entry since its original development. The effort is most obvious in the visuals, which breathe new life into Big Boss as well as the jungle around him.
That is maybe except for Ocelot. His face and overall character model certainly look the part of a PS5 heavyweight, yet — at least in his introductory cutscene — he doesn't quite look how we envisioned him with top-of-the-line graphics. It's not that there's necessarily something wrong with his appearance in the upcoming Delta version; it's just a bit different.
Back to Big Boss, though, and the ways he navigates the vast jungle will leave their mark on his clothing and skin. Quite literally: your sneaking suit will pick up stains and tears as you sneak and crawl through the jungle. Adding to the effect, the smears even carry over into cutscenes. A very minor addition on its own, the remake actually presents quite a few of these little updates to give it a much more updated feel on top of the visual overhaul.
At least in the Virtuous Mission scenario, this new option to instantly switch between a few different camo options feels like the biggest upgrade over the original. Previously, you'd always need to button through the pause menu and then individually select camo pieces for your body and head. In the Delta version, this process is sped up significantly. In the preview build we played, there was not an option to customize these camo pre-sets, or place your own in the queue. We asked Konami PR representatives at the event if this is a feature the player can customize themselves, but an answer was not available at the time. We strongly believe this will be an option you'll be able to play about with yourself; it's just that official confirmation from Konami isn't on offer yet.
To cut down on busy work in the menus even more, whenever you get a brand new item or weapon, a prompt appears on-screen that lets you instantly add it to the relevant quick-access scroller. In the original version and PS3 remaster, you'd need to button in and out of menus multiple times to get the correct gear together for an upcoming fight. This tedious process is now dramatically shorter; you'd only need to go into the Backpack menu to remove something now.
Speaking of which, an entirely new item, the Compass, marks the direction of your next objective in the HUD. This makes navigating the thick jungle a lot easier, and negates the need to check the map in the pause menu so often. Mapped to the items tab, this means you must choose between equipping it or one of the sensor radars, for example.
It sounds like you'll have a decent amount of time to wrap your head around the new control scheme, though, because it seems Metal Gear Solid Delta: Snake Eater isn't quite as close to release as we hoped. Konami made sure to mention the preview build was an early one and not representative of the final product. From what we could tell, this was only proven in some missing tutorial images/videos, with the game itself playing and running excellently in a Quality Mode. If the overall remake really is still that early in production — we only saw the Virtuous Mission, after all — then the wait for its PS5 release may be a while longer than early 2025.
At least the wait can be done in confidence that Konami and Virtuos have remained intensely faithful to the original game. This essentially is that original game with a complete current-gen makeover, updated controls, and a few new quality-of-life additions and improvements. While the base inputs remain an option, this Delta version is designed to make Metal Gear Solid 3: Snake Eater a world-beater all over again. Without the need for gameplay or story changes, what Konami and Virtuos are doing is tweaking near-perfection. On the basis of the Virtuous Mission, they are going about the endeavor in the correct manner.
Metal Gear Solid Delta: Snake Eater lacks a confirmed release date, but will launch for PS5, Xbox Series X|S, and PC. Are you happy to hear the remake is coming along nicely? Share your thoughts in the comments below.