While World of Warcraft has always been fairly accessible for players who adventure by themselves, it's an MMORPG at heart. As such, there's certain roadblocks in the way unless you've got a team at your beck and call. With new features like Follower Dungeons, NPC companions, and Warbands all making the game a little easier for casual players to access content, we wanted to know if WoW was moving away from its MMO roots.
"At it's heart it's still a multiplayer game and that's how we use our priority," says Longdale. "But what we've seen over time in MMORPGs, at least for us, not everyone has time to dedicate hours a day or a week." To remedy this, Blizzard took a peek at player data and "started looking at breaking our player base into segments just based on the behaviour and what they were playing."
"We don't serve them well. So it's their time; it's our time to serve them well. It's not that they only ever solo, but providing them an opportunity to do a Delve with a family member or friend. I think it's a valid way to play. We haven't supported this way in the past. We're going to give it a shot"
For this aged time-poor player, it's encouraging to hear that there'll be support to get into World of Warcraft content which will fit better with when I'm able to play. With WoW about to enter its third decade, the venerable MMO is starting to recognize that many of its players have jobs and responsibilities that cannot be dodged, leaving relatively few hours each week to devote to the game.